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SAS: Zombie Assault 4

May. 07, 2015

6

Just recently on the chat, NKSpool said, "We noticed some of the servers were beginning to play up so we've taken the servers down to quickly investigate." So, just hang on tight.

Mutilate-a-Doll 2

Dec. 23, 2014

3

There's some exclusive abilities in the random abilities (disc, cannon, tesla, grenade, etc). I really hope they 'could' be individually classified in the power menu. + If you agree =P

Mutilate-a-Doll 2

Oct. 24, 2014

2

A week until the update... Which is MaD 2's first birthday. It's incredible how this game has over 200 objects, and maybe over 300 by next year. Kudos to you, 0rava.

개발자 답글

Thanks! I dug up some exact numbers for fun, see the forum thread if interested.

SAS: Zombie Assault 4

Sep. 01, 2014

11

An option to change controls would be fantastic.

Mutilate-a-Doll 2

Aug. 16, 2014

8

How to make a Zombie Ragdoll (If you wanna make it drunk, skip 1-4): 1) Spawn a Ragdoll 2) Apply a Rend Grenade to it. (Body parts may brake in this process, it's advised to enable Strong Dolls option. If you're picky, retry 2 for a better rashed ragdoll.) 3) Heal the ragdoll fully with the healing power. 4) Repeat 2 and 3 until the ragdoll looks finely rended. 5) Apply aesthetic. 6) Use a health vial. 7) Ta-da. Doesn't bite anything, just add a saber claw weapon to it.

Mutilate-a-Doll 2

Jul. 26, 2014

0

@AERUNNALLADO Well first off, your idea is a bias. You stated an opinion that others may decline, thus they down voted because they declined of the idea. Secondly, most people would just want to throw the Molotov than finding a lighter, spawn it, wait for it to ignite, and go.

Soccer Physics

Jul. 25, 2014

3

Favorite part of the game is the tone of the scorekeeper. Each time you achieve a goal, "Wow." "Nice." "Sweet." Oh, and did anyone notice in the settings in the menu, you can manually control the kicking per player-- so you don't have to catch yourself having a goalie behind the goal.

Mutilate-a-Doll 2

Jul. 11, 2014

0

Hmm, maybe the Mist could inflict Snare?

Mutilate-a-Doll 2

Jul. 09, 2014

4

Step 1): Spawn Ragdoll, Step 2): Spawn Twister/Twin Carbine with Sharp Properties on, Step 3): Fire around in slow-mo (G Key), Step 4): Enjoy.

Obliterate Everything 3

Jul. 08, 2014

2

Bug: Repair turrets will aim at a distant damaged structure (outranged), and will not repair the units within its range.

Mutilate-a-Doll 2

Jun. 09, 2014

4

@Funkykat Just hold the gun using the drag command, and simply press the action hotkey (F). The gun itself automatically holds in place for a better aim.

Run 3

Jun. 08, 2014

1

Maybe Run 4 could be the alternative to Run 2-- The interactive blocks instead of 2D shapes, as well of the various platform-wall running and bonuses.

Mutilate-a-Doll 2

Jun. 07, 2014

7

Is the Gambol Sword intended to fire? I see the trigger on the handle, but can't seem to activate it.

개발자 답글

Nope. It's in sword form and can't fire. (And no, transforming won't be added, before anyone asks)

Obliterate Everything 3

Jun. 05, 2014

11

I wish there was an enemy-targeting system, so a Hades would focus on Capital Ships instead of stray fighters-- possibly making the game even more strategic.

Obliterate Everything 3

May. 29, 2014

3

Really hate how some miners go rogue and kamikaze the enemy base.

Bigotilyo

May. 23, 2014

1

It's all fun n' games until you pull out a handgun.

Mutilate-a-Doll 2

May. 16, 2014

2

Interesting thing is, when you spam the void (projectile) on the ground multiple times, it'll form into a bigger void for a period of time.

Mutilate-a-Doll 2

May. 10, 2014

3

Power Idea: Light (To Dis-spell) instead grabbing a fire extinguisher to put down a burning or frozen ragdoll.

Decision:Medieval

May. 10, 2014

1

@Silverkarn, Press the map button ONCE, holding it down will show your map and position.

Mutilate-a-Doll 2

Apr. 11, 2014

3

Sometimes the turret can detect it's own bullets it fires, making it automatic.