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Dec. 01, 2018
Nevermind, he patched it right after I commented.
The new idle mode disables gold bug spawns.
Oct. 22, 2015
Is it possible for one of the new skills to reduce how many bars it takes to produce equipment? It's a bit of a bother when I invest heavily in the Mail Mastery only for the bar cost to vastly out-pace my bar production even with 30 or so Crit Chance AND Power in bar production.
May. 29, 2015
Anyone know how many deaths it takes to get all those achievements?
Mar. 25, 2015
There's only 41 Research nodes, but the achievement for 50 of them requires it all be in one colony. Do you plan to put more Research items in?
Mar. 07, 2015
@BobGrant I think we're confusing the usage of the term Stun in this game. I don't think it's actually delaying them a full second each time it hits, but rather each hit adds 1 second to how long it takes them to launch the next attack. So the point would be at that kind of fire rate and effect, all monsters effectively take a full second longer to attack you. My hypothesis anyway.
Sep. 02, 2013
Anyone else notice that if you quit in mid-game now, there's a continue button at the main screen? No more suicide necessary, just pick up where you left off. Dunno if you can spend earned money this way though.
Apr. 25, 2013
Anyone know if Strength boosts damage for Bows and Crossbows at all?
Dec. 21, 2012
The game needs a "Suicide" button, where it auto-kills your character. I don't like racking up so much gold with no end in sight because I accidentally over-powered my character.
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