Dream of Pixels PROTOTYPE

Dream of Pixels PROTOTYPE

by zigah111
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Dream of Pixels PROTOTYPE

評価:
3.4
リリース日: November 07, 2012
最終更新: November 07, 2012
開発者: zigah111

Dream of Pixels PROTOTYPE のタグ

説明

Dream of Pixels PROTOTYPEは落ち物パズルゲームです。iPhone、iPad、Android版も美しいです。[1]。fn1. 「とても素敵」Mike Fahey、「Kotaku.com」:http://kotaku.com/dream-of-pixels/。詳しくは「Dream of Pixels」:http://dawnofplay.com/DreamOfPixels/。

遊び方

グリッドをクリックして*テトロミノ*ブロックを解放。ラインを消してスコアを稼ごう。*ラインを消す*と上と下のグリッドが合体!どこでもクリックでき、ゲームが自動でテトロミノの良い配置を探します。ドラッグで微調整も可能。解放したテトロミノは*雲の外*に出るために移動・回転・ひねりが必要ですが、他のブロックを飛び越えることはできません。簡単そうに見えても、無計画に解放すると*小さなブロックの山*になってしまいます。浮いたブロックを再びグリッドに戻すには*ラインを消す*必要があります。ハイスコアを狙うときにゲームの奥深さが現れます。最も多くのラインを一度に消せるのは、*有名なIピース*だけです。

開発者アップデート

Oct 21, 2013 6:33am

Dream of Pixels is now available on Android and iOS for Free.

http://dawnofplay.com/DreamOfPixels/

コメント

0/1000
Jaundice avatar

Jaundice

Nov. 08, 2012

14
1

Hot damn, when I first saw this I was like "Well it's a prototype, I'll check it out and move on" Looked at the clock, played for about 15 minutes straight, got to level 7, 17,000 points, and was pretty surprised at how simple and fun it is. I'm a tetris fanatic, and I always like seeing new takes on the old classic. I think with improved visuals and improved move recognition algorithms, this could be very well polished and ready for sale on mobile markets, great job here! Love the concept, and I think with a finalized execution, this game would succeed - it's one of those "Why didn't I think of that?!" type games (as I'm a programmer and mobile developer myself).

zigah111
zigah111 開発者

Wow, thanks, so good to hear! Really appreciate this, and those improvement ideas were our thoughts exactly almost a year ago :) - so we have polished the visuals, we have improved the move recognition algorithms, and it's just days from release on iPhone and iPad. You can check on the improved visuals in the trailer: http://www.youtube.com/watch?v=kkLRuKFC7gY but you will have to check the move recognition improvements yourself. :) Thanks again, for making my (and the whole Dawn of Play team's) day! :)

grid avatar

grid

Nov. 07, 2012

6
1

Feels like a larger board than the iPhone version. I don't feel the same sense of urgency either. It probably just takes longer to ramp-up the difficulty.

zigah111
zigah111 開発者

It is larger. Larger even then on the iPad - this here is the "classic" 10x20 grid. It most likely does take longer, the curve has been improved since. Or time flies when playing the final Dream of Pixels. :)

ABulletForFree avatar

ABulletForFree

Nov. 07, 2012

2
0

It seems like your algorithm for move recognition is a bit buggy on the far right side, I saw many moves I should have been able to make, but were never offered them. It was most irritating when I was relying on those moves and waiting for the specific pieces, and when they came, could not complete my plan. Great concept though! Keep up the good work.

zigah111
zigah111 開発者

Yeah, sorry about that, we ironed that out in the final. And thanks, much appreciated!

tiagomartins222 avatar

tiagomartins222

Nov. 16, 2014

2
0

I don't find this fun in any way but i see other people do so good job keep this up 3/5 ;)

Schorscher avatar

Schorscher

Nov. 07, 2012

5
1

nice concept. after 30 seconds of confusion its a fun and innovative game.
there might be some problems with the game not recongising every possible move, sometimes i wasnt allowed to click a part which i thought should be valid

zigah111
zigah111 開発者

Thanks! Yea, we fixed a lot of that recognising in the final Dream of Pixels, added support for T-spins, L-spins, wall-kicks and such. This prototype, though, supports just the basic rules, so some times it may seem a bit rigid on which tetromino it allows or not. I'd love to get some screenshots from you (or anyone!), if you care to, about what you're expecting to be allowed! Thanks!