Rivea

Rivea

by ZEGMAN
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Rivea

評価:
2.9
リリース日: October 11, 2012
最終更新: October 11, 2012
開発者: ZEGMAN

Rivea のタグ

説明

弾幕ゲームって聞いたことある?何千ものカラフルな弾をよけながら、たくさんのレベルと巨大ボスに挑もう!クラシックな「弾幕」ジャンルを自分なりにアレンジ、アップグレードや大量の弾ももちろん搭載。パフォーマンス問題がある場合は、レベル選択画面のオプションで詳細設定を変更できます。※画面が真っ黒な場合はロード中なので少し待ってください。

遊び方

マウス:自機移動。クリック:ボム使用。Z:(アップグレード時)スローシールド。X:(アップグレード時)ゴールドシールド。P:ポーズ。Q:(ポーズ中)レベル選択画面に戻る。ESC:レベル選択画面に戻る。M:ミュート/ミュート解除。スペースバー:ボス攻撃。右クリック:ミュートオプション

コメント

0/1000
Andran1 avatar

Andran1

Oct. 15, 2012

6
0

Just dodging bullets without having enemy ships to shoot at feels weird: where are the bullets coming from? Also, having the stream of coins dictate you where to be takes away the whole point of bullet hell: analyzing the patterns and figuring out how to dodge the bullet storm.

johnrebelent avatar

johnrebelent

Oct. 11, 2012

4
1

Good, but the theme-ing seems strange. I expect a fighter ship to shoot things.

NepDarDemov avatar

NepDarDemov

Mar. 16, 2013

1
0

!emoswa

kyazu avatar

kyazu

Oct. 15, 2012

1
0

My previous comment refers to other versions of the game, chiefly the newgrounds version..and yes, they do have a scoring advantage over every player on Kongregate(though they lack a leaderboard posting.)

You have a good idea bout the bullet-slowing shield and the bullet absorption, but the player lacks the ability to switch back and forth between them freely. If you modified this, you could have a scoring system kind of akin to ESPgaluda (but not really...), which would definitely be a good thing.

On the subject of the slow shield, players should be allowed to disable its ability to remove bullets. Less bullets=less coins upon conversion. The final upgrade to the slow shield can be seen as a permanent liability to a player's save, which is definitely not a good thing!

dnelord avatar

dnelord

Mar. 16, 2013

1
0

so damn awkard that your ship is so like ready to fight but..you just..ugh....collectin coins..for america..