Rivea
by ZEGMAN
Rivea
Rivea のタグ
説明
弾幕ゲームって聞いたことある?何千ものカラフルな弾をよけながら、たくさんのレベルと巨大ボスに挑もう!クラシックな「弾幕」ジャンルを自分なりにアレンジ、アップグレードや大量の弾ももちろん搭載。パフォーマンス問題がある場合は、レベル選択画面のオプションで詳細設定を変更できます。※画面が真っ黒な場合はロード中なので少し待ってください。
遊び方
マウス:自機移動。クリック:ボム使用。Z:(アップグレード時)スローシールド。X:(アップグレード時)ゴールドシールド。P:ポーズ。Q:(ポーズ中)レベル選択画面に戻る。ESC:レベル選択画面に戻る。M:ミュート/ミュート解除。スペースバー:ボス攻撃。右クリック:ミュートオプション
コメント
Andran1
Oct. 15, 2012
Just dodging bullets without having enemy ships to shoot at feels weird: where are the bullets coming from? Also, having the stream of coins dictate you where to be takes away the whole point of bullet hell: analyzing the patterns and figuring out how to dodge the bullet storm.
johnrebelent
Oct. 11, 2012
Good, but the theme-ing seems strange. I expect a fighter ship to shoot things.
NepDarDemov
Mar. 16, 2013
!emoswa
kyazu
Oct. 15, 2012
My previous comment refers to other versions of the game, chiefly the newgrounds version..and yes, they do have a scoring advantage over every player on Kongregate(though they lack a leaderboard posting.)
You have a good idea bout the bullet-slowing shield and the bullet absorption, but the player lacks the ability to switch back and forth between them freely. If you modified this, you could have a scoring system kind of akin to ESPgaluda (but not really...), which would definitely be a good thing.
On the subject of the slow shield, players should be allowed to disable its ability to remove bullets. Less bullets=less coins upon conversion. The final upgrade to the slow shield can be seen as a permanent liability to a player's save, which is definitely not a good thing!
dnelord
Mar. 16, 2013
so damn awkard that your ship is so like ready to fight but..you just..ugh....collectin coins..for america..