Ram Time!

Ram Time!

by wiesi
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Ram Time!

評価:
3.2
リリース日: June 26, 2014
最終更新: June 26, 2014
開発者: wiesi

Ram Time! のタグ

説明

壮大なドラマが展開される、欺瞞、禁断の愛、古代の伝承の物語!太古の昔から四つ目のヤギが、突進する従者の儀式と運命の中、宝石を持ってくることを命じてきた。三人の勇者が、20歳の賢者に導かれ、伝統の呼び声に応じた。二人は魔法使いと婚姻でつながるはとこ、もう一人は母方の二番目の兄弟のダブルいとこで、三世代前の王に遡る。彼らは突進する衝動に駆られ、かつて生まれる前の多くの月のように、男らしさを示すため、塔を次々と貫き、すべてを瓦礫にして王国を一つにする。進み、邪悪な影を払って大地を浄化し、神に選ばれた土地を清め、命の宝石を次々と手に入れ、騎士となり、世代をつなげ。

遊び方

矢印キーで移動、スペースバーで魔法。
食べ物を集めて体力回復

コメント

0/1000
Sylvan avatar

Sylvan

Jun. 26, 2014

15
0

Nice start, now add upgrades, missions, give it some more depth and playtime.

Sylvan avatar

Sylvan

Jun. 26, 2014

19
1

ideas for upgrades: bigger better ram, more peons carrying, improved wizard... you could start with a single guy with a stick and end up with an all-crushing, steampowered walking fortress.

PorcoMau avatar

PorcoMau

Jun. 26, 2014

9
1

Funny game, but maybe when respawning we should keep the lvl we were at.

bc057 avatar

bc057

Jul. 01, 2014

5
1

It is a fun game, but surviving is too random that it is very hard to find food sources to sustain.

kurei13 avatar

kurei13

Jul. 01, 2014

4
1

The ingame music really reminds me of Metroid. Otherwise I`m not too impressed. It`s way too luckbased to take any skill and record hunting only makes sense if things are fair to a player. This would be excusable if there were more depth and skills to adapt before starting play (like taking a fixed amount of skills before starting to go for different builds). Exchanging Peons for Golem by playing a mana-heavy build that can circumvent the lack of food using its summons. Or a warrior build that could actually kill the krakens for a food source and faster experience gains. An engineer/scholar build that could replace the sorceror shooting with a cannon that doesn`t use mana, but has a cooldown and could repair the ram, but loses double energy from monster encounters. Or just skip all that and make it an upgrade game, where you could buy better rams over time and so on.