Hex Empires: Grave Consequences

Hex Empires: Grave Consequences

by uunxx
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Hex Empires: Grave Consequences

評価:
3.7
リリース日: April 20, 2014
最終更新: May 10, 2015
開発者: uunxx

Hex Empires: Grave Consequences のタグ

説明

ゲームは別アカウントに移動しました:http://www.kongregate.com/games/metasauce/hex-empires。ブックマークの更新をお願いします!

遊び方

マップ上で軍隊を移動させ、全ての敵首都を制圧しよう。敵に自分の首都を奪われる前に!

FAQ

コメント

0/1000
marineFC avatar

marineFC

Jul. 02, 2014

156
4

Just realised this - one of my favourite features from Hex Empire 1 is gone, conquered countries regaining independence when an empire falls. Please consider re-adding this, it made the game so much better.

uunxx
uunxx 開発者

This makes sense, I simply forgot about it.

Caedor avatar

Caedor

May. 21, 2014

155
6

Cities and factories that get blown up produce fewer soldiers. The key is to destroy the enemy's facilities while keeping yours intact.

ddsw1b avatar

ddsw1b

Apr. 21, 2014

221
10

"we strongly believe that one day all of the people in the world will live together in peace and harmony as slaves to a great nation" >_> wait what?

Cogitation avatar

Cogitation

May. 05, 2014

161
7

It would help if armies could be given waypoints. Often, a movement order does NOT go through all the points that I want an army to march through.

vints avatar

vints

Apr. 25, 2014

118
6

greatly enjoyed hex empires, nice sequel!
I can't say I understand the controls though. Strangely, sometimes my troops will not complete orders and stand idly letting the enemies pass by. For instance, this happens when a group was ordered to go to one of my cities which got captured before they arrived.