Dash'n Knights
by turnA
Dash'n Knights
Dash'n Knights のタグ
説明
ダッシュと仲間のダッシングナイツと共に、北の大陸で謎の悪の組織を追い詰めよう!ターン制ストラテジーとRPGが融合したユニークなビリヤード風バトル!全てのレベルと追加チャレンジをクリアして、様々なアップグレードや大量の実績をアンロックしよう。ダッシングナイツの冒険を最後まで導けるかな?- 「Move」コマンドで敵の方向を選び、移動してぶつかると自動で攻撃します。- 「Defend」コマンドでその場に留まり、受けるダメージを半減。- 「Counter」コマンドでその場に留まり、攻撃されたら自動で反撃。- 「Item」コマンドでポーションや属性武器をバトル中に使用可能。*編集* フロントページ掲載?すごい!:D たくさんのフィードバックとサポートありがとう!ご指摘いただいた点はできる限り対応します。
遊び方
マウスのみ。
開発者アップデート
1.05
- Add new tutorial
- Fix durability/element weapon upgrade mix-up
- Revise path guide size
- Spacing up the action panel to avoid wrong click
- Change No Move Challenge to Half Speed
FAQ
コメント
Neafariousdeath
Apr. 24, 2012
very good concept but a few improvent is required... maybe the tutorial should teach how to do multiple combos (for example putting a character in counter then hitting a monster towards him), moreover since it's a stragegic game we shuold be able at least to see where we are throwing the monster instead of hoping in some Pinball God to aid us.
You're right about that. Maybe I need to add more explanation about various game system in-depth. The Pinball God already bestowed his blessing in the form of Movement Prediction Guide feature ;)
TMINTH
Apr. 23, 2012
The buttons are too close together. Too many times I've hit 'defend' instead of 'move'. One time I lost a battle I should have won due to this.
I think I see what you mean. I'll try to fix it on the next update. Thanks for the info.
azzondean
Apr. 25, 2012
TurnA, you are doing a great job updating the game, i love it when a developer gets really involved and does everything they can to make the game better. that deserves a lot of respect.
Thanks for the comment, I really appreciate it! At least until the development of my next games starting (very soon!), I'll try to address bugs/feedback that can help improve the gameplay, without changing my initial concept for the game.
phoenix_reborn
Apr. 29, 2012
awesome concept.
would've been an amazing game if each character had some unique skills of his own. maybe special attacks or spells or something!
Atrius2242
Apr. 23, 2012
Add something so you can move the screen around easily, or so that it follows whatever got hit and is flying around. Make it a littler clearer how elements interact. Also, you should allow characters to use 1 item per turn. It's often not worth it to switch to a weapon and give up several hits if you're good at chaining attacks.
I have revised the game with better screen movement. But it doesn't change the fact that you will only able to move the screen (with mouse) when it's your turn to move. That's also part of the strategy/decision making in the game, do I use this weapon and lost a chance at chaining attack, or do just attack the enemy although their elemental power is significantly stronger than you?