Mighty Knight

Mighty Knight

by swartag
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Mighty Knight

評価:
3.9
リリース日: April 20, 2014
最終更新: April 28, 2014
開発者: swartag

Mighty Knight のタグ

説明

千年前、ゾンビの時代よりも前、テクノロジーの力を持たない英雄たちがダークオーダーと戦っていた。いざ、構えよ!

遊び方

- WASD/矢印キー:移動- JKL/ZXC:攻撃- P:ポーズ

開発者アップデート

May 14, 2014 2:08pm

Badges are available

コメント

0/1000
Xephan avatar

Xephan

Apr. 21, 2014

6059
81

Needs better targeting for AI allies. They should attack the nearest enemies, not run half the screen towards target A, then if A gets killed, run backwards half the screen again towards target B, all the while ignoring enemies along the way.

ViktorVaughn avatar

ViktorVaughn

Apr. 21, 2014

2248
36

I would consider giving more of a reward on the 'secondary' stages (the ones where you are timed, sudden death allies only, etc), as they are much harder and generally require more money to be invested (through upgrades and runes).

LyyN avatar

LyyN

May. 02, 2014

3207
60

Where's the "increase allies' IQ" rune?

goldphysh avatar

goldphysh

May. 01, 2014

177
2

All of these top comments are valid, but they leave out any mention of a seemingly impossible boss. I've tried about 10 times now, with maxed characters and runes, and I've gotten no further than ~20% health remaining. I'm all for making a tough boss, but this is difficult to the point of not wanting to ever touch this game again. + if you think the developer should pay attention to this and fix the balance.

purplecat avatar

purplecat

Apr. 21, 2014

2844
64

It feels like, without grinding for upgrades, the combat system is largely 'kill until you get overwhelmed, then run in circles and every so often attack behind you then continue circling the enemies'. It felt like half way into the game that something this long should have a little more variety to it.

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