TspaceX

TspaceX

by raitrow
不具合を報告
ゲームを通報
トップ
Kingdom Rush
トップ
Epic Battle Fantasy 5
🔥 話題
NGU IDLE
トップ
Swords and Souls
トップ
Bloons TD 5
トップ
Epic Battle Fantasy 4
トップ
SAS: Zombie Assault 4
トップ
Learn to Fly 3
トップ
Escape Game - Computer Office Escape
トップ
Mutilate-a-Doll 2
トップ
UnpuzzleX
トップ
Incremancer
トップ
The King's League: Odyssey
トップ
The Enchanted Cave 2
トップ
Retro Bowl
トップ
Kingdom Rush Frontiers
トップ
Learn to Fly 2
トップ
Bloons Monkey City
トップ
Bit Heroes
トップ
Fleeing the Complex
Loading ad...

TspaceX

評価:
2.3
リリース日: December 23, 2019
最終更新: January 09, 2020
開発者: raitrow

TspaceX のタグ

説明

Base killed enemies to spawn boss is 10 and +1 after every boss spawned:
10 - 1st, 11 - 2nd, 12 - 3th and so on.

Base boss HP is 100 and +100 after every boss killed:
100 - 1st, 200 - 2nd, 300 - 3th and so on.

There are 5 types of bosses:
PathFinder - send homing rockets to hunt you down.
MassiveShooter - sends slow, big bullet.
BarrierDestroyer - sends homing rockets to destroy your barriers.
FastShooter - sends 2 fast bullets per second.
Spawner - spawns 4 normal enemies.

For more info check out:
https://www.reddit.com/r/incremental_games/comments/eepo7f/tspacex_shooterincrementalidlespace_invaders_like/

遊び方

---KEYBOARD
A and D - move
J or LMB - shot (can be also hold)
ESC - pause/resume
Q - shop
R - restart
YUIOP - for buying upgrades

開発者アップデート

Jan 9, 2020 8:45am

version 1.4 POWER LEVEL UPDATE 9.01.2020


UI

- added a Hangar “STATS” panel
- added a display for Power Level and Spawn Rate
- few minor UI adjustments


GAMEPLAY

- added Power Level
- based Enemies spawn rate on Power Level
- every stat affect Power Level differently
- Power Level affects coins bonus (1 PL = 2% bonus)
- added autofire (F key)
- added rockets (120PL)
- enemies cannot shoot immiediately after spawn
- fixed the enemy HP scaling


GRAPHICS

- new sprite for rockets
- new sprite for massive bullet + rotating effect
- few minor graphic adjustments
- fixed the enemy %HP transparency


ECONOMY

- changed the multipler for AS cost (2.3 > 2.5)
- changed the multipler for Health cost (1.15 > 1.2)


MATH

- reduced starting Attack speed (2 > 0.8)
- reduced starting Movement speed (5 > 3)
- changed the Attack Speed Upgrade (0.1 > 0.2)
- Adjusted PathFinderBoss shooting time (3;5) > (0.3;1.6)
- Adjusted MassiveShotBoss shooting time (5;10) > (4;7)
- Adjusted SpawnerBoss spawning time (5 > 4)

コメント

0/1000
shibbysean avatar

shibbysean

Dec. 23, 2019

4
0

Has potential. Would love to see autofire and a wider variety of upgrades. Such as ones that effect how much money you get and the enemies. Would also love to see some kind of automation at some point.

raitrow
raitrow 開発者

I will think about autofire because when you shoot in barriers you also damage them so autofire could be self-destructive. About upgrades, I think about homing rockets, movement speed and barrier health. Thanks for Your opinion :)

capkloud avatar

capkloud

Dec. 31, 2019

2
0

"added a way to pause/go to shop without dying" okay how about instead of uselessly telling us what you did, you actually tell us HOW TO DO THIS CAUSE IM NOT SEEING ANY BUTTONS.

shibbysean avatar

shibbysean

Dec. 23, 2019

1
0

Oh and there also needs to be a way to get to hanger without dying.

raitrow
raitrow 開発者

implemented in ver. 1.3

AlexG3569 avatar

AlexG3569

Feb. 23, 2020

1
0

No autosave?

NormaTheNorman avatar

NormaTheNorman

Dec. 23, 2019

1
0

It's too bad you put out such a fundamentally flawed game before it was ready. Kong ratings can go downhill very fast, and it's a pit hard to extract from.

Good luck.

raitrow
raitrow 開発者

Thanks for your opinion. Doing my best to hotfix all of known issues and implementing forgotten features ;)

トップ
Thing-Thing 3
トップ
Gamma Bros
トップ
Thing-Thing 2
トップ
Thing-Thing
トップ
GunMaster Onslaught 2.0
トップ
Thing-Thing Arena
Hover Bot Arena
トップ
QWERTY Warriors
Rapid Reaction Master
トップ
BowMaster