Dungeon Ticker
by parmeisan
Dungeon Ticker
Dungeon Ticker のタグ
説明
+1放置ゲーム。注意:オートセーブはHTML5が必要です。長時間プレイ前に動作確認を!自動でモンスターと戦い、戦利品を獲得。戦利品で装備を強化し、深く進むほど生き残るためのスコアも高くなります。レベル40でボスを倒せばクリア。(またはプレステージでボスがさらに深く移動)
遊び方
ヒント:
* グローブとメイルは戦闘中の生存率アップ。敗北するとレベル1に戻るが、ゴールドと装備は維持。
* 剣と杖は敵撃破速度アップ=生存率も少し上昇。
* ブーツは戦闘間の移動速度アップ。死亡後に高難易度フロアへ素早く戻れる。
* ショップは数秒ごとに商品が変化。星(緑満、黄半、赤空)でお得度を視覚表示。最も効率的なのは緑2つ星=今より3レベル上のアイテムが割引。早めに買っても元は取れる。装備の売却は不可。
* 敵や装備の名前は雰囲気のみ。
* 各フロア初クリア時にコインと魔法素材の宝箱。使い道は計画的に、すぐ高額になる。
* 進捗バーの速度が変わるのは、移動と戦闘を交互に行い、それぞれ速度が異なるため。
開発者アップデート
Minor update. Minor, in that no gameplay changes have actually occurred – but this is the precursor to a bigger update. You now earn XP for most things you do, including being offline.
This will enable me to come by later and give you ways to actually spend that XP, which will be a larger update. I just didn’t want to delay the XP earning mechanics while I code and debug the larger part of this update.
コメント
12rjk18
Apr. 23, 2016
Current action: Celebrating.
Survival chance: 99.9%
Oneway12
Apr. 18, 2016
Star value: red < yellow < green.
First star indicates relative increase in stat: red (+1), yellow (+2), green (+3).
Second star indicated value for money. So green star is best price.
DoomsDaySolja
Apr. 30, 2016
Interesting start to the game, but definitely needs a little more late game and a way to reduce the tediousness of purchasing (or waiting on components from resting.) The developer said they have plans for more, but I think a lot of people will have moved on from the game if no update comes soon.
nadiakasper24
Apr. 22, 2016
Uhmm...regarding your comment in your update about you not needing to do achievements: Kong does badges, and, for the most part, not for idle games. You should still have an achievement system in game...
warownslife
Apr. 22, 2016
also, you can only get 1 per rest? why? why do that in an idle game?
In my defense, my reasoning was that resting was not for true idle, but rather as an in-between thing you could do while at your computer, concentrating mostly on other things. :) But I can see that the overwhelming majority dislike that restriction, so in the most recent update it has been changed so that it is limited per rest to your level in the spell. (This number may change, but I am hesitant to make it unlimited: components are supposed to be much rarer than gold).