Cubito Mayhem
by oultrox
Cubito Mayhem
Cubito Mayhem のタグ
説明
Cubitoは弾幕ブロックメカニクスと「ぴゅんぴゅん」&「ぱおぱお」要素に特化したトップダウンアリーナシューティング。vapornetから現れた幾何学的な敵たちと戦い、ポリゴンマスターを目指せ!【ゲームはそのうちロードされますのでご安心を】。本作はUnity2D初挑戦の実験作です!クレジット:音楽 Soulbringer - Neurometabolic Stimulation。【自サイト掲載希望の方はPMください】。
遊び方
- W A S Dまたは矢印キーで移動。
- LshiftまたはRshift長押しでしゃがみ/歩行。
- マウスでエイム。
- 左クリックで射撃。
- EscまたはPでポーズ&オプションメニュー(操作やビジュアルエフェクトは完全カスタマイズ可)。
- 敵の弾と自分の弾をぶつけると弾パワーを獲得し、アップグレード可能!
FAQ
Cubito Mayhemとは?
Cubito MayhemはOultroxが開発したアクションアーケードシューティングゲームで、キューブを操作して敵の波と戦います。
Cubito Mayhemの遊び方は?
Cubito Mayhemでは、アリーナ内で自分のキューブを動かし、迫り来る敵を撃ち、攻撃を避けながらできるだけ長く生き残ることを目指します。
Cubito Mayhemの主な特徴は?
Cubito Mayhemは、スピーディーなシューティングアクション、能力を強化するパワーアップ、そして徐々に難易度が上がる敵のウェーブが特徴です。
Cubito Mayhemには進行やアップグレードシステムはありますか?
Cubito Mayhemでは、ゲームプレイ中に見つかるパワーアップやアップグレードによって、そのセッション中に一時的に能力を強化できます。
Cubito Mayhemはどのプラットフォームで遊べますか?
Cubito Mayhemはブラウザベースのゲームで、Kongregateで無料プレイが可能です。
開発者アップデート
Hello guys! I got some news to share about this game and my life in general:
- My fulltime job studio is releasing a indieGoGo Campaign of a new game called “Stella Save Us!”
It’s a 2D Pixelated Single Player Adventure game that seeks to establish awareness about the importance of preserving the environment, flora, wildlife, natural sanctuaries and diverse endangered zones, through an entertaining voyage across the world.
Campaign link here: https://www.indiegogo.com/projects/stella-save-us-the-video-game/x/10463076#/
- And we’re also developing in other department the commercial, full extended version of Cubito! altho probably will have another name hehe.
Hope you guys are doing fine, have a nice afternoon from Heizhu Games!
コメント
ADood
Nov. 17, 2017
I wish there was a place where you could see all the enemies you've encountered and what they shoot, how fast they move, how many you've killed, things like that.
Thanks for the feedback! hope you had fun.
pelife123
Oct. 21, 2017
Is there a reason to NOT hold fire button all the time? If there is none, a toggle autofire would be handy. Wouldn't right mouse button a better option for sprint other than left shift?
Sprint will be changed, I stated that in previous comment! don't worry, And I believe it's good to give the player the ability to decide when he want to shoot even tho in high scores it's almost everytime. EDIT: Automatically sprint was implemented! EDIT 2 (11/05/2017): Auto fire will be implemented in the next week due to the high demand. EDIT 3: Auto fire implemented! look at the update notes on version 1.8!
Rokubree
Oct. 12, 2017
(Continued.)
At the same time, it's not so intense that it's really rage-inducing. That, combined with the absolutely stunning graphics and the rather generous (not in a bad way) rate at which health is given, makes it like a relaxing but challenging dance, which you really wouldn't expect from a bullet hell game.
That said, I have one complaint. While the random spawning of enemies is great, it's also really unpredictable. I've had enemies spawn right in my path and get through even the best weapons and wisest target choice because I had no time to prepare for it. I feel some sort of ahead-of-time warning is needed.
Absolutely loved this feedback you gave us! amazing, you're totally right, I should make a Ghost-time spawning time in order to give the player some heads-up on the enemy spawned. also I could control if they spawn too close of the player too. I'm really glad you loved the game!
Saksenland
Oct. 13, 2017
This game has great potential! The music is wisely chosen, designed (I guess) to keep you focused and drawn in, that's excellent! Graphics are neat yet simple, which is perfect! Only one small complain abotut the map, which is a wee bit too small I think, but that's in the same time a good thing as it requires you to focus more, so well, it's not entirely bad. A lot of inventive stuff as it has already been said, like the possibility to block incoming bullets, good idea you had here! Hope you're going to implement a few other updates! Will come back to check it out!
Thank you so much for your kind comments! for sure I'll give more love to this game, I'm really proud of myself for being part of the team that made this game. <3
Rokubree
Oct. 12, 2017
Absolutely love this. The unique simultaneous evolution of the powerups and enemies makes it incredibly replayable, especially in the beginning. It makes the player learn each enemy and weapon and forces us to constantly come up with new strategies, making it a bit of a puzzle too (in a good way).
The bullet-blocking is also a great mechanic, as it forces you to choose your targets wisely. It really breaks the whole idiosyncratic mold of, "The enemy can only hurt you if he touches you."
Amazing as heck men, thank you so much for the kind words.