Bloomo: A Submarine Adventure

Bloomo: A Submarine Adventure

by moonmana
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Bloomo: A Submarine Adventure

評価:
3.4
リリース日: May 24, 2012
最終更新: May 24, 2012
開発者: moonmana

Bloomo: A Submarine Adventure のタグ

説明

キャプテン・ブルーモの珍しい水中植物を探す冒険。リアルな水中物理、分岐ストーリー、複数エンディング(世界を救うか滅ぼすか)。危険なトラップ、秘密の場所、広大な世界、面白いパズルが一つのゲームに!

遊び方

矢印キーまたはWASDで移動、マウスクリックでハープーンを発射

FAQ

コメント

0/1000
Zag24 avatar

Zag24

May. 27, 2012

8
0

Not bad. It needs more thinking problems and less wandering around. A map overlay would fix the latter issue. For the former: A button you have to hit with the harpoon; lever that you get past by putting weight on the short end. A mine that you drop into an area to clear it by manipulating the wire it is attached to (then you shoot the wire to release it); gears that you turn by repeated harpoon hits, which turns gears to open a door. etc.

Pferdehintern avatar

Pferdehintern

May. 25, 2012

10
1

Alright, so slowly touching the stone walls does harm me, but crashing through a big heavy box doesn't leave a scratch...

LordBucket avatar

LordBucket

May. 24, 2012

22
4

Like the concept, but after a few minutes of wandering around aimlessly I find myself getting bored with it.

RebeccaG10 avatar

RebeccaG10

May. 24, 2012

20
6

Map ability would be helpful but other than that it is addicting and a good challenge.

Sequana avatar

Sequana

May. 24, 2012

9
3

Entertaining little game, good concept but a little to short with almost nothing happening most of the time. I would like to see it get a little harder e.g. having to keep an eye on oxygen or safe airpockets to repair the engine with spareparts from the garbage lying around. Actually a 3/5 but because the ending was so surprising and ... cute ... kind of 4/5. Furthermore i am against adding an automap but would second any suggestion concerning traveling back to prior chapters.