Hook Frog

Hook Frog

by GrapefruitTrain
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Kingdom Rush
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Hook Frog

評価:
3.0
リリース日: December 03, 2018
最終更新: December 05, 2018

Hook Frog のタグ

説明

フックとカエルが、カエルにぴったりな世界で大活躍。音楽:REFLXSN https://soundcloud.com/reflxsn/tracks?fbclid=IwAR1EEkkDnsK4_uy7MSkavNy3kj6_45TLqnkZPaWaA1z04Vp5J_o6UpPCTZQ

遊び方

Aで左、Dで右に移動。スペースを押し続けてフックをかけよう!スペースを離すとフックを解除。フック中はWで舌を上に、Dで下に動かせます。頑張って!

コメント

0/1000
del606257 avatar

del606257

Dec. 05, 2018

8
0

Nice idea, but I have one big issue with it. Your momentum doesn't carry over as you swing from one hook to another. If you're moving forward quickly and then grab onto a hook while I'directly underneath it you'll just stop dead in your tracks. It feels extremely awkward.

bradjohn avatar

bradjohn

Dec. 06, 2018

3
0

Two things: First in the cave level you can just walk on the bottom and get to the finish. Second the lasers should reset when you respawn, I had to restart because in the level with two lasers from above I got stuck with the lasers continually killing me whenever I spawned. Other than that fun game! oh yeah and momentum too but it looks like some people have already commented that.

Flo00 avatar

Flo00

Jan. 07, 2019

2
0

I like the game overall, there are some issues: In the second orange level the laser is firing one after another, makes it REALLY hard. And made me quit. Also I'd like to turn off the music without turning off the sfx, it gets really annoying after some time. Also I'd like some game menu or pause screen. (Maybe there is one? Neither P or Esc worked.)

Jefftree avatar

Jefftree

Dec. 06, 2018

2
0

Controls are super still and the difficulty is near non-existent. I like the premise of a swinger but it needs a hefty dose of polish.

Beezeecade avatar

Beezeecade

Dec. 06, 2018

1
0

Cute art and I like the music. However, considering that you have different areas that look different, the music should probably reflect that.

Also I'm not sure if this is possible, but maybe having the ability to go back a hook might be cool. It might've just been my game glitching, but I wasn't able to do so on the levels I tried it. And instead of having arrows to point to the active hook, maybe have a glow around it, just like around the checkpoint. As for the checkpoint, something more prominently signifying it activating would be a good addition, just like what you did with the exits at the end of each level.

The score seems almost arbitrary as it's not immediately clear what the purpose of having a score even is or what the score refers to. Maybe have it so that each level has maybe a max of 3-5 flies, with darkened silhouettes of uncaught flies at the top and at the end of each level, you can see how many you've caught.

Good work on this game so far.

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