Incremental Adventures
by Gniller
Incremental Adventures
Incremental Adventures のタグ
説明
Lead your heroes in their neverending adventures!
遊び方
Use your mouse to create a hero. After you've created your first hero, the first goal is to get to floor 4. At this point another base skill point is rewarded. You can now reskill your hero with 6 points instead of 5. At floor 9, the same thing happens (6>7). At floor 10 however, you unlock a secondary hero! Allowing you to customize your team at a new level of flexibility. After this, your first "big" goal is to get your team to level 100. At this point you'll unlock the first prestige layer. This resets your level for a variety of boosts. Now there is much more to unlock after this, but I don't want to spoil it all! Enjoy!
コメント
faca202
Sep. 14, 2024
Games get weird when the best way to play is not to play at all
LoganCraft
Oct. 15, 2024
Congratulations traveller. You have reached level seven million, six hundred ninety four thousand, two hundred and eight. As such you are now able to advance to floor level 39. This dungeon, man.
rockydennis
Sep. 30, 2023
@miambox - we have very different philosophies. Even though I have 5 Paladins, I actually don't care about healing. I have them for the morale - to boost the attack stats of my Warrior. I have 100% overkill for my Warrior. My goal is to run through the floors as quickly as I can, so I can prestige / ascend as fast as possible. Since my Warrior strikes first before the enemies, I want to kill them all with a single attack from him for each floor, rather than each of my team taking turns like I would with a different lineup. Since I'm focused on first/one strike killing, I have minimal health and armor for my Warrior, and max out my damage. It's worked okay so far - I've ascended today. And when I get Heirloom of Legends, that will reduce the number of enemies on each floor to one, so I'll switch to a Ranger to up my attack with critical hits.
Hacksawz
Aug. 13, 2019
Can we get an upgrade that makes combat a little faster?
Potrach
Aug. 15, 2019
Would be cool to have some kind of "trample" skill or ability to deal % of overkill damage to the next target. It pains me to see my heavy hitter finish off enemy with 10 hp...