Germiz
by Ezelia
Germiz
Germiz のタグ
説明
You are a micro-organism trying to survive by duplicating and infecting.
Your can replicate and multiply by infecting other cells, but beware, antibodies are there to eliminate you
Through the levels, you will be able to develop your parasite using mutations.
遊び方
Clique to choose the parasite to move. you'll see accessible cells.
clique on an accessible cell to move.
開発者アップデート
Update :
Added 15 levels
Using moves number for scoring
recalibrated the difficulty
introduced new mutation type (the kamikaze)
added new cell types
added new boss
コメント
strit5
Feb. 04, 2013
This should be on how many moves you have used instead of time... Because sometimes your opponent really uses long time on a move
I'm working on an update :) next release will get 15 more levels and score will be determined by moves number
Sandman1196
Feb. 07, 2013
love the game :) 5/5. only complaint is wish there was a quality setting, because the CPU takes a very very long time choosing its move
thank you for your comment :) the problem with CPU is hard to bypass because it depends on browser and machine performance. the best browser for the game is Chrome, the worst is IE9 (it'll hag some times, bu IE10 works well). so first thing to do is to use Chrome, Firefox or IE10 if it's not the case ;) I limited the AI "thinking" to about 5sec max, if it dont finish calculation withing this amount of time it's forced to take a decision, but when you have 2 or 3 AIs in the same game, it may take longer... I'll try to enhance the AI algorithm for faster calculation in future releases.
Sandman1196
Feb. 08, 2013
Actually ur dead on there heh. I stayed with firefox, because on my machine it ran flash better than chrome, but then on another game here on Kong i saw a comment about just how to fix that, which was in chrome://plugins under adobe flash player, and disabling the chrome ones, leaving only the actual installed adobe one enabled. restarted the browser, and booyah lol light years better. the only reason the cpu took so long to choose its move was thanks to MY cpu haha. so consider my ONLY issue withdrawn :P
btw :) my game don't use flash, it's just HTML5 ;)
Ezelia
Feb. 04, 2013
@strit5 actually I'm still thinking of the best way to evaluate scores, this is why I didn't integrated it with Kongregate scores API.
number of moves is a good idea :) ...
I'm also thinking of adding objectives : for example three stars that you have to reach before the opponent.
Ezelia
Feb. 04, 2013
merci pour le com !
Des améliorations sont prévues, notemmant pour le comptage du score et des populations :)
d'autres types de cellules et mutations sont également prévu pour les prochaine niveaux