Dragon Slayer

Dragon Slayer

by crazzyclover
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Dragon Slayer

評価:
1.7
リリース日: December 27, 2013
最終更新: December 27, 2013
開発者: crazzyclover

Dragon Slayer のタグ

説明

Text based game. All luck of the random AI.

遊び方

Type. Luck

コメント

0/1000
TheMule78 avatar

TheMule78

Dec. 28, 2013

4
0

This is not quite a 'game' as it is a preset random outcome generator. Game would imply some form of interaction from the user where as we have virtually none. Personally, I wouldnt mind an interactive text based game that would need some form of chr growth via monster hunting/slaying. I like those types of games.

crazzyclover
crazzyclover 開発者

Thank you for not being an asshole about how terrible that game was. There is a second part I did. Still not the perfect game, but it is a lot better.

TheMule78 avatar

TheMule78

Dec. 28, 2013

1
0

Also,....Just as a heads up,....Once the text in this thing said I had 0 HP.....it hit the dragon again?!?! 0 hp means you are dead in every other game...so something is wrong there.

lilnukboy avatar

lilnukboy

Dec. 27, 2013

1
0

Not bad for game design practice, but you need to come up with something interactive. One natural expansion from this would be to create different types of attacks that have different outcomes, and let the player choose their action each turn.

crazzyclover avatar

crazzyclover

Dec. 28, 2013

0
0

Yeah I was trying to make it more interactive but I was getting annoyed with infinite loops happening and it wouldn't work and etc. I hope to expand on this idea and make it better and make it animated and stuff.

Silverdagger333 avatar

Silverdagger333

Dec. 28, 2013

0
0

You're not reporting when the dragon hits, there's only a drop in the player's hp. Also it needs a restart button. You may want to try making an array of enemies with either static or variable stats that progressively get harder each round. So you could start with something like a dust bunny with 1 hp, 1 damage and 1% chance to hit..then work up to the dragon.

crazzyclover
crazzyclover 開発者

Thanks for that idea. I will try to implement that into a later game.