Almasy Tactics Beta

Almasy Tactics Beta

by cawneex
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Almasy Tactics Beta

評価:
3.3
リリース日: March 25, 2014
最終更新: May 21, 2014
開発者: cawneex

Almasy Tactics Beta のタグ

説明

恐れ知らずの戦士たちを集めて部隊を編成し、視界ゼロの戦術バトルに挑め!強力なスキルを組み合わせて、敵を出し抜く新しい戦術を発明しよう。35種類以上の個性的なクラスをアンロックし、チームをカスタマイズして自分だけのプレイスタイルを作り出せ。シングルプレイキャンペーンで悪のバロンたちからアルマシーの世界を救うもよし、友達と対戦するもよし!

遊び方

キャラクターをクリックして選択し、アビリティアイコンをクリックして使用。フルサイズクライアントはwww.almasytactics.netへ!(ドットが少なめで遊べます)

開発者アップデート

Jan 31, 2015 5:17pm

Playtest going on right now! New skills, classes, and voice effects!

コメント

0/1000
Praesumo avatar

Praesumo

Apr. 01, 2014

3
0

The game area is horrendously tiny. I would prioritize getting a fullscreen option in there ASAP.

cawneex
cawneex 開発者

You got it! Thanks for the suggestion, I'll start looking into how to do it from within the client. If you'd still like to play, there's actually a link on the main site (almasytactics.net) that maximizes the client to the browser size you have. Edit: there's a maximize screen button now~

ZellMurasame avatar

ZellMurasame

Mar. 26, 2014

6
1

I am very impressed with this game so far. I love the huge variety of stuff available. I was also expecting equipment to be gained over time, but I like the flavor and strategy of the weapons being more of a tactical decision in terms of damage, AoE and speed instead of just grinding for it. I just love the variety of weapons, skills and classes.

As for some criticism, it's fairly minor (as I am one to focus on gameplay, and that is pretty awesome). The menu is a little unpolished. I think the character editing screen in particular could use some work. Change the layout and make it a little less awkward. Plus the "choose a skill to change" and the lines look a little odd.

cawneex
cawneex 開発者

Awesome, good to hear you liked it! Yea, weapons are pretty much basic attacks, so I didn't think leaving them up for unlocks would be fair. Skills, as you said, are really varied (and hopefully all around the same power level), so I think leaving as unlockables is fine. I'll start polishing up the menu for editing screen. UI has always been difficult for me, so thanks for specifying that particular screen!

Amariithynar avatar

Amariithynar

Apr. 23, 2014

2
0

Really enjoy this game, and have been watching it ever since Alex Roe said he was doing the music for this game. You chose the right composer, and your game is fun and innovative while still retaining the right concepts that we don't want to change in the core of strategy.

cawneex
cawneex 開発者

Good to hear that you enjoy it! Working with Alex was one of the best things that has happened to the game, and I hope to get the rest of the game up to par with his music!

Langbard avatar

Langbard

Apr. 23, 2014

1
0

Interesting thing adding dialogues! It makes you feel more inside the story!
However, I think you shouldn't have made dialogues go auto, it'a bit annoying

cawneex
cawneex 開発者

Could you please tell me what you mean by "dialogues go auto"? Not sure what you mean! It definitely has work to be done, though!

asahivita avatar

asahivita

Apr. 05, 2014

1
0

"Whoa! You're pretty far in the campaign. That's actually something that hasn't been implemented yet, sorry! :( If you like, I can unlock any skill or class that you want, for now?"

I would like some additional stat points for my chars..... enemies has overwhelming stat at later missions and many interesting strategy does not work anymore