THE LIBERATION OF NORTH KOREA
by africacrossgames
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THE LIBERATION OF NORTH KOREA
THE LIBERATION OF NORTH KOREA のタグ
説明
THE LIBERATION OF NORTH KOREAは、北朝鮮の内戦を題材にした架空の軍事シミュレーションです。DPRKの一部地域が宣教師活動を容認し始めたことにより、平壌が暴力的な弾圧を開始。民間人の犠牲者が増える中、韓国が介入し、北部にリビア方式の飛行禁止区域を設置します。あなたは韓国軍と反乱軍を指揮し、反乱を維持することが目的です。
遊び方
PANZERS AND PARATROOPERSやPETROLEUM AND POLITICIANSをプレイしたことがあれば同じ要領です。未経験の方はチュートリアルをお試しください。プレイありがとうございます。
FAQ
コメント
Tankjob
Jan. 08, 2013
It is possible to win but it is difficult to do so. There can occur long sequences where you keep on waiting for that needed card. But the story and the setting seems compelling!
Magicrock
Jan. 05, 2013
An interesting game with a great deal of potential. First thing I notice is that you don't start out with a Supply, this was a good move for making it feel like the player is the underdogs fighting a larger foe, unable to do more than hold your ground at first. However after playing some I have yet to see any cards that can generate one... one might be in the game that I don't know about, but the problem is that if you can go a full 300 turns without seeing this card it then it might as well not exist. In fact this is the main problem that tarnishes an otherwise clever game. There is NO way to get the one card you want. You can spend 3-18 turns doing nothing but discarding value 3 cards, but that's no fun and leaves the player feeling like they're not in control, I understand that that's the idea but there should still be some means (perhaps even painful ones) of getting a card/resource without having to really on crossed fingers and strong hopes. 3/5 would like to play more :)
Thanks for playing Magicrock. I am afraid there are no cards that allow you to create a supply head in this game. You can get around this problem by capturing an enemy supply head. Try using the AIR MOBILE ASSAULT to capture an enemy supply head. Or, you can use the BRIBERY card to remove an enemy barricade hex. Then you can us GROUND ASSAULT cards to capture an enemy supply head.
leisureclass
Dec. 21, 2012
Cards need to be more balanced - after 50 or so turns, I keep getting the same cards every time.
Pyrodinium
Feb. 19, 2013
A bit harder than a normal casual game. It both gave me frustration and enjoyment so it gets 3 stars from me. It's quite hard to plan when you're at the mercy of the RNG but I guess that's one of the game's charm.
Armadi
Dec. 22, 2012
I really enjoy these games, thanks.