Odds turner
by absolutel
Odds turner
Odds turner のタグ
説明
シンプルな戦略&リスク管理ゲーム。4つの資源を獲得するために人員を割り振り、運を祈りましょう。ターン100までにランドマークを建設できれば勝利です。
遊び方
スライダーをドラッグして資源を集める人数を設定します。グラフは選択した資源の獲得確率を示します。*資源獲得システム* 各人は1から4の数字を振り、その合計を資源ごとの数値で割り、切り捨てます。食料のスパイクは割る数が整数でないためです。*技術リスト* 住宅:コスト12、家をアンロック。家は人口上限+3、コスト20。鋤:コスト90、食料生産約20%増(割る数1.5→1.3)。在庫管理:コスト48、倉庫をアンロック。倉庫は食料と木材上限+3、コスト10。ガン治療:コスト120、人間生産約20%増(割る数10→8)。農業:コスト80、農場をアンロック。農場は人間生産に加え食料2生産、コスト15。チェーンソー:コスト180、木材生産約20%増(割る数3→2.5)。PR:コスト150、ランドマークをアンロック。ランドマーク建設で勝利、コスト150。以上、他に発見はありません。
コメント
monchichij
Mar. 21, 2016
I like the concept. The graphics could use some polishing to make the game more attractive. I suggest plus- and minus-buttons additionally to the slider. That would make adjustments from turn to turn easier for laptop users.
Marretoman
Mar. 20, 2016
It is one of the best concepts for an idle game i've have ever seen! It combines idle and strategy!
Suggestions:
1) the population growth can be a function of food surplus or living standard. It makes sense and is easier to understand
2) an explanation for the growth graphics can be useful.
3) along the number of workers can be displayed the total productivity and productivity per worker
Thanks! I didn't really have idle genre in mind at start, but it definitely feels like it at the end. The explanation is in game description, it is not necessary for the gameplay so I just put it there as a side note. Also, if you look at the little numbers, you can better understand how the resource gain is calculated.
Fuzzyfsh
Mar. 20, 2016
when you lose you can click to restart but win you win you can't click to restart?
Totally a feature :)
Gaminic
Mar. 21, 2016
Very interesting concept. The graphs are a bit hard to interpret, which is a shame, because it turns the game from math/strategy into trial and error.
arigold16
Mar. 21, 2016
It's a good starting place, but very thin for now. Too easy and too short. Add a lot more content, remove or push out the turn limit, etc. Could be great with more work.
Yup, this is just something I put together from an idea just to see what people think (and to see what it plays out like myself). I was thinking perhaps I could make something in similar fashion, but there would be much more options and I would remove the random element completely. I wanted to add random element to add some replay value, but as it is, it is too frustrating sometimes. So perhaps I could make like 10 sliders for all sorts of stuff, and you would exactly know what is going to happen (all the tech and everything would be preset just like in this one). So there would be much more strategy, and the game would be pretty much about finding the one perfect build order.