Slice Fortress Defense 3

Slice Fortress Defense 3

by aartform
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Slice Fortress Defense 3

評価:
3.0
リリース日: November 19, 2013
最終更新: November 19, 2013
開発者: aartform

Slice Fortress Defense 3 のタグ

説明

要塞の壁をよじ登ろうとするモンスターの大群と戦え。46体のユニークな戦士、40の中毒性のある剣戟&火薬アクションステージ。7種類のダメージタイプと、特別な能力を持つ多彩な武器で戦略を練ろう。キャンペーンモードでは各ステージで新しいユニットが使えるようになる。各キャンペーンステージには、体力全快でクリアする「スター・チャレンジ」も。フリープレイモードではアンロックした全ユニットでハイスコアを目指せ。

遊び方

操作方法:
マウス:
・左上のユニットボタンをクリックして選択
・ウィンドウをクリックしてユニット配置
・オレンジバッジ付きユニットをクリックでアップグレード(クレジット消費)
・画面左下のマウスアイコンをクリックで時間加速
・ユニットをタワーからドラッグで売却&コスト回収
キー操作:
・スペースキー:時間加速
・ESC:レベル終了

コメント

0/1000
sonneillon avatar

sonneillon

Nov. 20, 2013

9
0

why do I have to re-mute the sound effects on every single level? Why doesn't it except the mute the first time and the game remember this?

MoratGurgeh avatar

MoratGurgeh

Nov. 20, 2013

5
0

Pretty good game. FYI it starts getting more challenging around level 13-14. It looks nice and (mainly) works well, and although there are a ton of strengths and weaknesses (which I don't usually like) it's quite intuitive if you play through the campaign. As previously said, sound mute should be 'sticky' and unit selection for removal is awkward. My only real criticism is that the campaign is too short - by the time I'd finished it I was hoping there were another 20 levels :) 3.5/5 rounded up in the hope that the above two points are addressed ;)

sbude avatar

sbude

Nov. 19, 2013

3
0

Nice game, at the start its intresting but i bored on second rows start.

sirspikey avatar

sirspikey

Nov. 19, 2013

3
4

This is immune to that, but can't resist this, weak for blabla, waay to much different stuff...

Circaea avatar

Circaea

Apr. 05, 2014

0
0

Having played wayyy too much of the first two games in this series, I am thrilled to see a third. The Sci-Fi theme is a totally unexpected change, although otherwise it's very consistent in feel.

The thing that makes me sad about this is the same thing I had a problem with on SFD 2 -- in the freeplay mode, you still have the same set waves, and they are finite. I really liked the infinite waves of SFD 1.

I also feel like the difficulty has been turned down a little from SFD 2. Not by a lot, and there were still a few puzzles of how to have the right tower at the right time.

On the plus side, this is the first in the series where the "delete" function has actually worked with any browser I tried. This was lucky since there were some levels I don't know how to beat without selling to move or swap out towers.