A Savior's Tale 1.5
by SteelShieldGames
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A Savior's Tale 1.5
A Savior's Tale 1.5 のタグ
説明
あなたはホワイトエッセンス軍のリーダーとして、劣勢の戦争を戦っています。この戦況を逆転させ、勝利を掴み取りましょう!
遊び方
・左クリックでヒーローを移動。1~5キーでスキル使用(スキルは時間経過でチャージされ、装備が必要)。ヒーローは攻撃されていない・攻撃していない間に体力が回復します。軍隊を編成し、経験値を獲得してヒーローをレベルアップ、新しい武器を購入し、全ての実績を解除し、失われたバランスを取り戻そう!青いユニット=味方、赤いユニット=敵。
開発者アップデート
Fixed wind power and some other stuff.
コメント
Zapxxbolt
Jul. 01, 2013
More suggestions: 1.Manual save button to save when you want to, or a better auto save feature. I don't know what Goes wrong with the auto save feature, but I would recommend changing it to save every 5 minutes, or after every 2 battles.
2. An auto-attack button that attacks the enemy when you are not already killing one. Only works when in your weapons range. Unless you click elsewhere, it will however stay on that target until it is killed. This would be helpful because that way we could be sure that we were retaliating instead of waiting to see if we actually are killing the enemy instead of just standing in front of them.
Done, thank you very much for the suggestions.
Zapxxbolt
Jul. 01, 2013
Suggestions: Put How much money you have in the Hero shop. Because When you look at items it says the price, but you have no idea how much you have. You just click and hope you have enough to buy it. Also, saying how much was earned after a battle would be nice to know along with a notifier letting you know you have faith points and/or skill points you can spend in the hero shop instead of just repeatedly checking after battles to find out.
Problems: Slightly buggy audio, It did not turn on til I killed the first enemy. Also, I don't know how to explain the random victory sounds during the battle as I can't deduct what triggers it but it happens once or twice before actually winning the battle.
It is done.
GCskittlez
Jul. 01, 2013
Scratch that, it's the manage units building that freezes my game when I click on it. Also, my game isn't saving, though it keeps telling me "game saved"
Fixed.
AwateaDawn
Jul. 05, 2013
I understand there's a level cap to stop people becoming overpowered but once you get to lv40 it kinda stops becoming interesting as a rpg game as you have no more progression available to you other than grinding for cash to upgrade your troops/weapons.
I enjoyed the game up until that point even with these niggles, but now I feel that I cannot get any more enjoyment out of the game.
Thank you for the feedback. The game has been updated.
AwateaDawn
Jul. 05, 2013
The fix provided by the developer for the tooltips made no difference. I don't need/want the game to be full screen, and zooming only makes everything bigger (doesn't make all the text become visible, such as the requirements, other stat bonuses and cost). This means that every time I click on things it's kind of a random guess that it will produce x,y,z effect or cost 'x' amount.
I would like to know how the points relate to some of the stats e.g. Dex or a %for misses. Maybe it could be done with a master stats box with the damage range/value, def value, Dodge Rate, Crit Rate, Speed etc instead of the values just provided as they are. Once again I feel that I can't really make an informed decision about where to stick my stat points, which is made worse by the fact there is a limit on the number of skill points you can get.
Now that the level cap has been increased, you can invest more points :)