Rise of the Colony
by SamRaski
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Rise of the Colony
Rise of the Colony のタグ
説明
コロニストたちが襲撃されています!最強のエイリアンの攻撃にも耐えられるコロニーを築きましょう。失敗すれば全てが崩壊してしまいます。
遊び方
戦闘中に金属と燃料を使って武器やブロックを作成。敵を倒し、鉱山/発電ブロックを建てて収入を増やそう。新しい武器を研究し、次のミッションに必要そうなものを装備。コロニストたちを守り抜け!
コメント
aloe111
Aug. 20, 2011
why cant we sell things before sending the first wave? but we can build things
sk6ee6te6r
Sep. 07, 2011
This game needs keyboard controls for choosing what object needs to be built. Such as 1-8 for each option.
Xagran
Sep. 01, 2011
THIS GAME NEEDS A FREE MODE :D
Suuljin
Aug. 20, 2011
BOSSES: Setup: Make sure to build a well protected economy on early waves, you'll need it. While i prefer railguns against most standart enemies, plasma is great against heavy armor and bosses. Guns will get destroyed if the block immediately under them is destroyed, so build setups with platform blocks, but consider using an armor block where you plan to actually place weapons, then demolish anything below. Building weapons in mid-air rows / clusters of 3 is a nice strategy, since you can easily replace them as long as there is at least 1 block left. Lategame, at late waves your mines should sustain a constant shift+build of armor blocks to protect essentials, while your guns tear the enemies apart. --- Against the first boss: keep at least 1 housing under a thick layer of armor and concentrate your resources on building siege guns. You'll want a lot of firepower in place before the boss spawns to keep the fight as short as possible.
Suuljin
Aug. 20, 2011
WEAPONS AND UPGRADES: Siege guns are the way to go early on, and are decent weapons throughout the whole game. Unlock them immediately, then get gun munition upgrades + fast reloader and you're ready to go. If you feel like things die too quickly, get shielding upgrades. Lasers are nice early to midgame weapons - while not being especially powerful they can be placed on ground, protected by several layers of armor and still hit everything. Lategame weapons are maxed siege guns, plasma and railguns. Deathray might be nice for bosses, but is usually not worth the cost on missions, due to its problems hitting moving targets.