Neo Circuit

Neo Circuit

by RoughSeaGames
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Neo Circuit

評価:
3.7
リリース日: January 04, 2012
最終更新: March 17, 2012
開発者: RoughSeaGames

Neo Circuit のタグ

説明

フィールド上の全ノードを制圧せよ!ウイルス防衛・攻撃ストラテジーゲーム。

遊び方

・クリック&ドラッグで攻撃開始。・線をドラッグして接続をカット。・スペースでゲームスピードアップ。・CPUをクリック長押しでアップグレード。ノードの簡単な説明:CPU=万能型、GPU=攻撃最強、HUB=拡散最速、RAM=防御最強。

開発者アップデート

Jul 17, 2012 3:12pm

At last, I started working on the second part, too much work in my day job. NC2 will have a new art style (art is almost done) and I am going to use nd2d. It will take a while to finish everything but I will try to get all your feedback into it. Let me know if you have more ideas.

Here is what I am going to change:
- scrap flixel and use nd2d for better performance on desktop as well as on mobile devices
- new art style
- current nodes will be re-balanced
- a few new nodes will be introduced
- lots of new levels
- integrated level editor
- improved AI
- more gfx effects
- difficulty levels will be reworked (variation is missing)
- player color selection
- conquering of nodes will be reworked
- upgrading nodes will change
- tutorial improvements
- neutral (grey) nodes do not have to be conquered anymore
- node info screen showing strength and weaknesses
- Android and iOS version

Features which I will evaluate
- allied AI
- node tech tree coupled with achievements
- multi-player mode (probably too difficult to do with my limited time)

Please let me know if you have more ideas! :)

FAQ

コメント

0/1000
noah1212 avatar

noah1212

Jan. 05, 2012

367
14

Very big props to the developer for fixing the countdown when they got feedback from the community. If you actively update and listen to the community like that, you will be making plenty of amazing games.

RoughSeaGames
RoughSeaGames 開発者

Please keep the feedback coming, I would be very happy to know, what you guys want to have changed.

Brad789 avatar

Brad789

Jan. 05, 2012

280
15

When I started playing this game it didn't seem much different that a lot of games like this. I think if people get that impression from the start and quit they won't realize how unique it gets later on.

RoughSeaGames
RoughSeaGames 開発者

Awesome! Thank you!

NewStage avatar

NewStage

Jan. 04, 2012

244
19

I remember this mechanic since nano wars, I saw many games of that kind, But this one is really the smartest one, Played all the game on normal and hard, very addictive! I admire it, you definetly got a talent. Good luck with it! 5/5 without doubts

RoughSeaGames
RoughSeaGames 開発者

Thanks, much appreciated. :))

QiZhiNZ8 avatar

QiZhiNZ8

Apr. 14, 2016

10
0

If anyones wondering, the dev is still working on 'neocircuit 2' but its called neowars now.

RoughSeaGames
RoughSeaGames 開発者

That is actually true, you can still register for beta on neowars.net. The game will be out in about 2-3 weeks on ios/android. We will probably also make a demo version for kong.

noah1212 avatar

noah1212

Jan. 05, 2012

212
18

I love how you have a timer so we can try and beat our best score, rather than just win. The other feature you included that I love is you allow us to sacrifice our units to upgrade the cpu, and for me that added a lot more strategy and depth to the game. Well done, only bad thing for me was the countdown, you don't need to remove it, but maybe make it less large and obnoxious.

RoughSeaGames
RoughSeaGames 開発者

Thx, countdown fixed! :)