Xany's Journey - Chapter 1

Xany's Journey - Chapter 1

by Reptangle
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Xany's Journey - Chapter 1

評価:
3.5
リリース日: August 01, 2011
最終更新: August 12, 2011
開発者: Reptangle

Xany's Journey - Chapter 1 のタグ

説明

ご覧あれ!これは、私が共同制作したアドベンチャー/探索ゲームの第1章です。人気ウェブコミック「Edemia World」(http://edemiaworld.com)に関連しています。シルヴァノスのエルフレンジャー、ザナフィアは、貴重な回復ベリーを取り戻すためにグロックのベリーファームを目指します。つまり、彼女には長い道のりが待っています。今まさに巨大な森から冒険が始まります。彼女が洞窟までたどり着けるよう、見つけて、登って、踏みつけて進みましょう!次章の制作資金は寄付で集める予定なので、気に入った方はぜひゲーム内の「寄付」ボタンをクリックしてください!どんな金額でも壁紙2枚をプレゼントします : )。クレジット:. François Perrin [edemiaworld.com]:Edemia Worldのアーティスト、グラフィック&レベルデザイン。Alexandre Morin [a-l-x.deviantart.com]:音楽。Marc-André Toupin(私)[reptangle.blogspot.com]:コーディング&効果音。flixel 2.43 [flixel.org]と、zero8作「Pixel Berry」フォントを使用。関係者の皆様に感謝。12-08-11 - パッチ!(v.1.02)----------------------------------. 今後は、やられてもベリーを失いません。ただし、サイドクエストをクリアするには36個すべてのベリーが必要です。

遊び方

矢印キー:移動/メニュー操作。Z:ジャンプ/決定。X:アクション(可能な場合)。EnterまたはP:インベントリ。-/+:全体音量調整

コメント

0/1000
Plasterduck avatar

Plasterduck

Aug. 02, 2011

15
0

You would not believe how satisfying it is to be able to punch those irritating squirrels in the face.

suckmyball avatar

suckmyball

Aug. 12, 2011

7
0

This was a pretty okay game, really. The platforming aspects were well done, for the most part. Controls were fine, except for one difficult room. The map design wasn't quite right, though. I don't know what makes a map better or worse in games such as this, but it felt off. The enemies could be frustrating at times. Not a bad game overall, though, and it's obvious that time and effort were put into this. It's just a little short of where it could have been, though, and unfortunately that makes all the difference.

FellEden avatar

FellEden

Aug. 09, 2011

5
0

Great graphics, very good engine and some smart level design... let down by poor game design. Over all I do think you're onto something, but maybe you should have a look at what makes games fun? Because fun is all Xany's Journey is lacking, but that is an important ingredient.

Reptangle
Reptangle 開発者

Thank you for that honest and valuable feedback.

Kenaron avatar

Kenaron

Feb. 29, 2016

3
0

I appreciated the lack of a hit point system. This spared the need to continuously run between two screens killing mobs. It also spared the need for checkpoints every three rooms.

ShiitakeWarrior avatar

ShiitakeWarrior

Jul. 10, 2014

3
0

Squirrel punching - so wrong, yet SO RIGHT!!! XD