COLORUID-2 [HTML5]

COLORUID-2 [HTML5]

by PasKuda13
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COLORUID-2 [HTML5]

評価:
3.7
リリース日: October 03, 2018
最終更新: November 11, 2018
開発者: PasKuda13

COLORUID-2 [HTML5] のタグ

説明

限られた手数で色を塗ったり混ぜたりして、各レベルを1色で満たそう。

遊び方

色を選択してから、ステージをクリックして塗りましょう。

FAQ

Coloruid 2とは何ですか?
Coloruid 2はPasKuda13が開発した無料のオンラインパズルゲームで、ボード上の図形の色を変えて全体を1色に統一することを目指します。

Coloruid 2の遊び方は?
Coloruid 2では、図形のグループに色を選択して適用し、各レベルで決められた手数内にすべての要素を1色にまとめます。

Coloruid 2の主な目的は?
Coloruid 2の主な目的は、賢く色を変えながら異なる色のエリアをすべて1色に統合し、指定された手数以内でクリアすることです。

Coloruid 2の開発者は誰ですか?
Coloruid 2はPasKuda13によって開発され、オリジナルのColoruidゲームの論理パズル要素を継承しています。

Coloruid 2にはレベルや進行システムがありますか?
はい、Coloruid 2は独自の色配置と手数制限がある連続したレベルで、徐々に難易度が上がるパズルが楽しめます。

開発者アップデート

Dec 3, 2018 10:16am

New game “COLORUID: Smiles” released! Let’s play:
https://www.kongregate.com/games/PasKuda13/coloruid-smiles

コメント

0/1000
Selva avatar

Selva

Oct. 07, 2018

882
21

I've never understood the point of putting a score on a puzzle game. (Actual puzzles. Not match three or Tetris etc.) I even less understand the point of it being based on a timer. Esp if resetting the puzzle resets the timer.

hatemakingnames avatar

hatemakingnames

Nov. 22, 2018

358
15

The timer is giving me anxiety

uudvkor avatar

uudvkor

Nov. 20, 2018

277
14

Not a bad game; although, this concept has been done before. As mentioned before, once you figure out the mechanic, all levels are solved reletively easily.

catom avatar

catom

Oct. 16, 2018

237
12

If you were going to take the time to alter the game by adding in a scoring mechanism (which doesn't really make sense for a puzzle game like this), why would you make no additional changes in the form of new puzzles or other features to set it apart from your two year old work.

Bozotic avatar

Bozotic

Oct. 03, 2018

132
9

Nice to see an extension, thank you! Just my personal preference, but the older symbols (box with central dot) just seemed "friendlier" somehow in the way they jiggled? The symbols sometimes seem to "stick" on an alignment that visually appears to be a reticle centered on 0,0. Maybe an artifact of the new shapes but it messes with the fluidity. Also the level-completion sound was maybe a little more wistful before? Or a bit slower tempo? Or maybe just my imagination :)