Star Squadrons
by OlegAntipov
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Star Squadrons
Star Squadrons のタグ
説明
壮大な宇宙戦と惑星開発が融合したリアルタイムストラテジー。若き司令官オルドリンとして、レジスタンスに加わり、圧政的な帝国と自由・独立をかけて戦おう。
遊び方
*ユニット選択*: a) ユニットを左クリック。 b) 左クリックを押しながらドラッグして複数選択。
*ユニット移動*: 選択したユニットを移動したい場所を左クリック。
*ユニット選択解除*: a) 「選択解除」ボタンをクリック。 b) 空白部分をドラッグ選択。 c) [space]キー。
*選択中ユニットを破壊*: [Ctrl] + [X]。
*特定タイプのユニット選択*: ドラッグ選択し、以下のキーを押し続ける:[Z] - 強襲、[X] - 歩兵、[C] - 防衛、[V] - サービス(複数組み合わせ可)。
*グループに追加*: ドラッグ選択し[Shift]キー。
*グループから除外*: ドラッグ選択し[Ctrl]キー。
*惑星パネルを開く*: 全ユニット選択解除後、 a) 惑星をダブルクリック。 b) 惑星クリック後「開く」ボタン。 c) 惑星クリック後[space]キー。
*カメラ移動*: a) WASDまたは矢印キー。 b) マウスを画面外へ。 c) ミニマップをクリック
FAQ
コメント
CpDavenport
Mar. 11, 2013
needs either fullscreen or a lil bit less zoomed
poppee
Mar. 11, 2013
Master of Orion like. Good for flash but controls become fatiguing. Needs to have way points for movement, and selectable spawn points. I'd like to be able to have ships created at one planet automatically sent to another location without having to go through the selection/deselection pain.
esabber
Mar. 11, 2013
I hate how if I'm moving the camera and I tell a unit to move at the same time the unit gets deselected.
Chubawuba
Mar. 11, 2013
There is a serious glitch. When sending your fleet to way points, if they encounter enemies along the way, they will not attack until they reach their destination. Priority should be to attack and then when not under attack they continue. As it is, they just keep flying until they get destroyed.
This is a serious problem and makes it hard to control fleets as they explore/move.
methegrate
Mar. 13, 2013
Planets should be immune to capture if there's a friendly ship nearby. The radius shouldn't be too far, but enough that you have to clear the skies before you can capture the planet. That would stop the computer's cheap-but-effective tactic of just sending in a bunch of drop ships and capturing a planet out from under you.