English Pub Pool - Beta 2

English Pub Pool - Beta 2

by NipponMonkey
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English Pub Pool - Beta 2

評価:
3.1
リリース日: November 21, 2008
最終更新: March 13, 2009
開発者: NipponMonkey

English Pub Pool - Beta 2 のタグ

説明

最新バージョンはKONGREGATEでプレイ可能:www.kongregate.com/games/NipponMonkey/english-pub-pool-beta-3。English Pub Poolは、リアルな物理エンジンを搭載したビリヤードシミュレーションです。多彩なチャレンジやタイムアタックで腕試し!トップスピン、バックスピン、サイドスピンも可能。1人または2人で8ボールプールが遊べ、ルールも自由に設定できます。コンピュータ対戦やネット対戦は未対応ですが、1台のPCで2人対戦可能。ボールが止まるのを待てない時はZキーで加速!

遊び方

矢印キー:キューボールのスピン調整。マウス:狙い&長押しでパワー調整。Z:ショット加速。M:キューボール移動可の時に有効。K:キー一覧表示。Q:ゲーム終了。

開発者アップデート

Nov 20, 2008 5:45am

Sound has been added!

If you know where to get any good free background music and other sounds or if you want to contact me for any other reason – let me know at:

nipponmonkeyweb@gmail.com.

FAQ

コメント

0/1000
NipponMonkey avatar

NipponMonkey

Jun. 13, 2009

1
0

Play the full version on kong:

http://www.kongregate.com/games/NipponMonkey/english-pub-pool

Now with over 60 trophies to be won.

Enjoy...

NipponMonkey avatar

NipponMonkey

Jan. 28, 2009

0
0

Hi All, please try the NEW VERSIONS with computer players at:
http://www.kongregate.com/games/NipponMonkey/english-pub-pool-beta-3

Enjoy!

NipponMonkey avatar

NipponMonkey

Jan. 28, 2009

0
0

Studentay, I'm with you. I don't think the ghost lines are needed too. And thanks for the nice comments. I've made some updates and my computer players should be ready by next week - so check back soon!

Studentay avatar

Studentay

Jan. 28, 2009

0
0

Great physics - very realistic. Need to add computer oppo asap to keep people coming back though. Also, the ghost white ball makes it a bit too easy to pot your shots - you may want to stick to a ghost straight line instead.

FoamHead avatar

FoamHead

Jan. 27, 2009

0
0

Thanks for the response Nippon, but I can't see any situation where what I suggested for targeting would lose aiming accuracy. The only difference I'm suggesting is to change the "cue ball ghost" from the location of your mouse to the first ball/cushion it would hit along the target line. So the "worst case" for aiming is you put the mouse where the cue ball would contact something and you get your current behavior. However, when you have the room and you want more detail in your aiming, you can move the mouse farther away while keeping the ghost on the object you want to hit.

Oh, and obviously the door wasn't clear enough for me. Perhaps put a red EXIT sign above it or something.