ANOVA

ANOVA

by MontiGames
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ANOVA

評価:
3.7
リリース日: May 29, 2019
最終更新: September 17, 2019
開発者: MontiGames

ANOVA のタグ

説明

バイオレットとティンクと一緒に、名声と財宝を求めてANOVAの世界を冒険しよう!凶暴(で大抵はおバカな)海賊たちが最重要資源O-nergyを巡って争う空の世界。バイオレットを最恐の海賊へと導こう!*新しい公式サイトもチェック!https://www.worldofanova.com *Patreonで応援も!https://www.patreon.com/montigames

遊び方

ポイント&クリック!【新機能追加】マウスホイール上下または「i」キーでインベントリウィンドウを開閉できます!

FAQ

Anovaとは?
Anovaは、MontiGamesが開発したポイント&クリック型アドベンチャーゲームで、探索とストーリー重視のゲームプレイが特徴のファンタジックな世界が舞台です。

Anovaの遊び方は?
Anovaでは、キャプテン・レンスとロボットの相棒を操作し、さまざまな場所を巡ってパズルを解き、キャラクターと交流し、秘密を明らかにしながら物語を進めます。

Anovaの成長システムは?
Anovaは、他のアドベンチャーゲームによくあるレベルアップやアップグレードではなく、パズル解決や探索によるストーリー進行が成長要素となっています。

Anovaの注目ポイントは?
Anovaは、手描きアート、魅力的なストーリー、個性的なキャラクター、クラシックなポイント&クリックアドベンチャーの操作感が特徴です。

Anovaはシングルプレイゲームですか?
はい。Anovaはストーリー重視のポイント&クリックアドベンチャーを楽しみたいプレイヤー向けのシングルプレイ専用ゲームです。

開発者アップデート

Sep 18, 2019 3:00pm

We’ve finally got the ANOVA website up and running! Please visit and take a look at how the world of ANOVA is coming together!

worldofanova.com

We hope to see you there!

コメント

0/1000
JDHaze avatar

JDHaze

Jun. 04, 2019

66
1

Needs the inventory off to the side or top / bottom of game. Inconvenient to keep having to open it.

MontiGames
MontiGames 開発者

Something we'll definitely consider! Thanks for the feedback!

jasondeegan avatar

jasondeegan

Jul. 03, 2019

62
1

The UX leaves much to be desired - having to drag off the screen to try an item 10 times. Very disappointed that you have to do things in "order" - i.e. an extension cord + an extension cord to connect a power source to a machine can be put together in multiple ways - except in this game. How was I to know the machine controlled the hook and that I need to get power to it? Plus, it already had power (thus the POWER BUTTON I used to "fix" it.) Transitions were way too slow, also. A great start for a first game, but lots of room for development.

MontiGames
MontiGames 開発者

Thanks for the honest and detailed feedback! We're considering all the possibilities for how to improve the UX and playability as we make progress on Episode 2! :D

Scone avatar

Scone

Jul. 07, 2019

48
1

Everything feels like trial and error. Is that supposed to be flavor because that's Violet's approach to life? Also, the item-failed-to-do-anything text could really at least let me know that I'm headed in the right direction. Couldn't Violet have said something like "it's too short" or similar?

MontiGames
MontiGames 開発者

Thanks for the feedback! We're definitely thinking about ways to be potentially more instructive without giving things away too much! :D

Balbanes avatar

Balbanes

Jun. 28, 2019

102
5

Even at full screen, the game screen is a bit too big for the window. Maybe reduce the dimensions (or at least the height) by about 10% if possible.

MontiGames
MontiGames 開発者

Thanks for the note! We'll take a look into that!

Ponteaus avatar

Ponteaus

Jun. 28, 2019

158
10

WALKTHROUGH: 1) open toolbox, take rag, take gear. (2) use rag on lever. (3) open electrical panel, inset cog. (4) push red button, collect green bottle. (5) give green bottle to Tink the robot. (6) take knife from wall, use it to carve the cork in your inventory, and plug the leak with the small cork. (7) solve nav puter puzzle (left dial changes signal height, right changes signal width, use levers on left to set red, green, and blue). CUTSCENE

MontiGames
MontiGames 開発者

#spoilers! :D