Strikeforce Kitty: Last Stand
by MARTINIRosso
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Strikeforce Kitty: Last Stand
Strikeforce Kitty: Last Stand のタグ
説明
StrikeForce KittyがNintendo SwitchとSteamで登場!以下のリンクからチェック:"Switch":https://www.nintendo.com/games/detail/strike-force-kitty-switch/ Steam Kitty 2の英雄たちがキング・フォックスへの侵攻を指揮していたところ、逆襲を受けた!キツネ軍がキティ王国の中心、グレート・キティキャッスルに攻撃を開始。疲弊したキツネ軍は強力なアライグマ傭兵を雇い戦力を強化!敵の波を撃退し、勇敢な子猫たちとともにキャッスルを守ろう。新しい放置系ゲームです。
遊び方
- 子猫軍は自動でキツネ兵を防衛します。
- 戦闘中は連打して攻撃速度を上げよう。
- 衣装を集めて装備し、ユニットの特殊能力を強化。
- 魚を集めて軍や城をアップグレード。
開発者アップデート
Sorry for lags. Problem with engine. I hard work about this right now. I will fix it
FAQ
コメント
BenR278
Jul. 25, 2015
Please fix the time system for the wall rangers, they upload a lot slower than it says.
dubesor
Jun. 22, 2015
Like all the Strikeforce Kitty games there is a gigantic memory leak, causing unplayable lag after some time. I don't know if the dev is just incredibly incompetent since this was always commented hundreds of times before or if this practice is to force people to constantly reload the game in order to fix it temporarily for highly inflated playnumbers.
Hi dubesor. I’m very sorry that this game hasn’t worked well for you and others here. I know it’s taken awhile, but we’re working really hard on a fix for all the game slowdowns. We found a lot of problems, like you mentioned, in our game engine, but finally are very close to a fix. I hope everybody will give our game another chance.
sgtYubber
Jul. 02, 2015
Is there a way to skip low level bosses? I'm getting tired of getting rid of the 3 first ones...
Sarah_K
Jun. 24, 2015
At this point, I can't tell if the refusal to fix your memory leaks and streamline the game code is out of spite, stubbornness, or ignorance. I'm sorry, I don't mean to be some raging hater, but this seriously is getting out of hand. I dread seeing your games because of the massive performance issues nearly all your games have. Please, for the love of whatever god you believe in, improve your code or pay someone else to do it for you.
nadiakasper24
Jun. 22, 2015
As a fellow indie dev here on Kong, I know the importance of MAKING SURE YOUR GAME WORKS before releasing it! (I'm also guilty of that one, but I refer to the first one, listen to what people are telling, AND FIXING PROBLEMS!!!) Please. I beg you on behalf of the entire kongregate community: Fix the memory leak that ALL of the SFK games have. There is absolutely NO reason or excuse for this persisting problem to exist across ALL of your games! Can't fix it yourself? ASK? There are a kajillion forums on the internet, not to mention a GREAT community here, where you can find help? But, for the love of Pong, FIX YOUR GAMES!
That is all.
Hi nadiakasper24, you’re 100% correct. We overlooked some simple tests we should have done before launching the game. We’re working hard on the memory leak. Won’t rest until it’s done!