Takeover
by IriySoft
Takeover
Takeover のタグ
説明
何世紀にもわたりリヴァディス帝国は大陸を栄華と輝きで支配してきた。しかし今やネクロマンサーの手に落ち、滅びかけている。今こそ支配権を奪還する時!3つの国家のいずれかを率いてリヴァディスを巡る戦いに挑むリアルタイムストラテジーゲーム。
遊び方
内蔵チュートリアルに従ってください。
FAQ
Takeoverとは?
TakeoverはIriySoftが開発したリアルタイムストラテジーゲームで、プレイヤーは勢力を率いてファンタジー王国の支配を争います。
Takeoverの遊び方は?
Takeoverでは軍隊を指揮し、拠点を制圧し、資源を集め、敵軍と戦ってマップ上の目標を達成します。
Takeoverの主な特徴は?
Takeoverはリアルタイムバトル、固有能力を持つ複数の勢力、アップグレード可能なユニット、ファンタジー世界のキャンペーンモードが楽しめます。
Takeoverの進行システムは?
Takeoverでは、レベルクリアや重要拠点の制圧でアップグレードや新ユニットをアンロックし、戦略的に進行できます。
Takeoverはどのプラットフォームで遊べる?
Takeoverはブラウザでプレイできるストラテジーゲームで、デスクトップPCの対応ウェブブラウザで遊べます。
開発者アップデート
Game update! Fixed in version 1.1.3:
- crash on Level 6 Icedale
- non-working spells causing negative mana
- game freeze when ultimate spell is cast right before the victory
- delayed update of the available squads number
- some spelling is fixed
コメント
Freaken
Oct. 27, 2012
It would be great if my squad (especially trebuchet) gave up on fighting when I order them to move away
Will add retreat option in the sequel for sure. Can't do much to the current version, sorry.
CovEliteTJ
Oct. 26, 2012
When you upgrade buildings it would be nice if there was a physical change.
Sounds good. Will definitely do it in update/sequel %D
Blue0Dwarf
Oct. 28, 2012
In a game where timing seems to be very important (ONLY thing considered in getting a good rating) it is pretty ridiculous to have the soldiers waste a few seconds walking away from the town they just pillaged, just to have them walk down the road a bit to reenter the town to officially capture it. There is also an issue with respawning units after a team has died on the field, takes unbearabley long to be allowed to train a new squad after one has died. These issues wouldn't be so bad if there wasn't such pressure to cut times at every corner.
Matalito
Oct. 29, 2012
I would enjoy the game more if there were a goal other than just being fast. I want to capture each building, upgrade stuff and all that, but the challenge in this game is based around just rushing the stage. I like the game a lot and its a great start, but if the difficulty could be balanced so that you need to upgrade buildings to beat a level and no pressure to be fast (other than you opponents getting stronger if you are too slow), then I think it would be better. It would bring out the strategy a bit more too I think. Great work with this, and I really look forward to a sequel someday that adds more depth to all this.
Thanks! We won't be able to fix all these issues in the current version already but we will gather all the players' comments and make sure the sequel is better!
pongo_3931
Oct. 28, 2012
Good game. The pathing is a bit messed up. On more than one occasion my troops would come out of their castle to defend and would end up chain fighting to the enemies base, thereby surrendering their puny lives and ruining my dreams of world domination.