Necropolis

Necropolis

by GregoryWeir
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Necropolis

評価:
3.3
リリース日: October 18, 2008
最終更新: December 13, 2008
開発者: GregoryWeir

Necropolis のタグ

説明

冒険家で過激なスチーム技師リリアン・トレビシック嬢が、冒険と財宝を求めて悪名高いアオのネクロポリスにやってきた。彼女を待ち受けるのは凶悪な罠と役立つ装備。果たして25階を生きて突破できるか?毎回違う冒険が楽しめます!

遊び方

矢印キーで移動、Zでトラップ解除ツール使用、Xで特製回復トニックを飲む。各階のレバーを見つけ、25階を突破してクリアを目指そう。

開発者アップデート

Oct 17, 2008 12:00pm

Update 12/13/08:
Finally fixed a long-standing bug that would result in the game failing to display the next level.
Fixed labels for body slots on end screen.

FAQ

コメント

0/1000
ZeichiVos avatar

ZeichiVos

Oct. 21, 2010

106
1

This person is going into a highly dangerous underground tomb with... loafers, a sundress, a night cap, and tweezers. Does anyone else see a problem with this?

DuskRaven avatar

DuskRaven

Jul. 07, 2010

90
1

Interesting concept. I like that the levels are random; it should make my next playthrough a lot different. I really hope it'll be different - I lucked out very early on and got some "Worn-In Cleats of Science!" that increased my Dodge skill to the point where it was actually safer to step on a trap than to disarm it. There are downsides to randomly generated content....

Atsuiai avatar

Atsuiai

Mar. 27, 2011

73
1

Pretty fun for a simple game. I would have liked to have seen more traps types as the levels progressed. Also, a correlation between levels and loot quality would be a huge incentive booster. Fun Fact: at Dodge +16, you can run around willy-nilly and never get hurt! :D

Daltinthedagger avatar

Daltinthedagger

Aug. 23, 2010

81
4

It has the potential to be a good game except for a few things. Things are too random. Half the times what kills the player isn't what they have done but traps they can do nothing to avoid. The lack of ability to use gold pretty much ruins the urge to do anything but find the switch since over half the chests have gold and the large ones are as often filled with junk as treasures. The lack of control over how the players character develops is another factor in this verdict. The characters build is almost entirely based on luck. There is no difficulty increase as the game goes on and the treasures don't advance either.
In summary the game has too much random and not enough control to even tell whether you died due to you or just bad luck.

jambaree avatar

jambaree

Jul. 10, 2012

10
0

You found "Akward Tweezers (no bonus)" Would you like to replace your "Rubber Gloves of Science (+6 Health, +6 Disable)"? Uhh...