Necromancer's Quest Beta

Necromancer's Quest Beta

by ExperaGameStudio
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Necromancer's Quest Beta

評価:
3.3
リリース日: September 23, 2015
最終更新: September 23, 2015

Necromancer's Quest Beta のタグ

説明

フォーキングダムズという遠い世界の問題地域では、ネクロマンシーや闇の魔法が恐れられ、嫌われています。しかし、若くて強力なネクロマンサーは、ネクロマンシーが必ずしも「悪」ではないことを国に示したいと考えています。そのために彼は人々を助け、クエストを解決し、アンデッド軍団を使って善良なネクロマンサーの存在を証明しようとします。
『Necromancer’s Quest』はターン制ストラテジーゲーム。ネクロポリスを建設・拡張し、資源を集め、アンデッド兵を育成し、クエストをクリアし、敵の侵攻から自分を守りながら、善きネクロマンサーであることを世界に示そう!
【注意】本作はまだベータ版です。今後数週間で大きく変更される可能性があり、皆様のフィードバックでさらに改善していきます。ストーリー自体は「序章」であり、今後さらに大きな物語が展開される予定です。ベータ期間中は細かな修正やバランス調整のみ行い、大きな修正は最終版で実装予定です。
【Chromeユーザーへ】
近日中にChrome対応のWebGL版もリリース予定です。Unity WebGLコンパイラはまだプレビュー版のため、技術的な問題が発生する可能性があります。問題が発生した場合は、Unity Web PlayerをインストールしたFirefoxでのプレイもお試しください。

遊び方

新しいゲーム開始時に「遊び方」が表示され、いつでも日誌で確認できます。日誌を読んでネクロマンサーの物語を追いましょう。購入(建物・ユニット・呪文)は左上のドメインパネルから。自分の状況(ユニット数、マナ・ゴールド維持費、名声、軍事力、発動中の呪文、建物、ネクロポリスの体力)は左下のオーバービューパネルで確認。
クエストは右上のクエストパネルに一覧表示。ゲームログは右下にあり、現在のターン数やイベントが見られます。資源はネクロポリスに建物を建てるか、クエストや侵攻をクリアして入手。
侵攻は10ターン目以降にランダムで発生し、クエスト同様ターンが進むごとに強くなります。油断せずに備えましょう。
ヒント:クエスト開始前に難易度をよく確認してください。勝てそうにない戦闘は撤退も可能。もし全滅しても、前回のセーブデータ(自動セーブは毎ターン)をロードできます。

コメント

0/1000
ExperaGameStudio avatar

ExperaGameStudio

Sep. 23, 2015

39
0

FOR CHROME USERS:
We will soon release also a WebGL version that will work on Chrome.
Because the Unity WebGL compiler is still in a preview version, we can’t guarantee there won’t be technical issues. If you experience any problem, you can always try to play it with Firefox with the Unity Web Player installed.

grivas avatar

grivas

Sep. 23, 2015

19
0

During the end-game(end/after the campaign)the game becomes extremely hard,and the difficulty scaling is extreme.The new quests are harder and harder,while the lack of a x10,x25,x100 buy button makes you waste minutes at a time to buy market and resource upgrades.
Overall,the game is awesome and i would like to see it finished,but try to help the player or give them a reward for finishing the campaign(like the ability to ''turn off'' base attacks.They become the most difficult problem to deal with since they constantly drain your minion count every few turns,forcing you to rebuy huge amounts of them)

ExperaGameStudio
ExperaGameStudio 開発者

Those are very good ideas! Thank you! We'll consider them and try to insert them in a future release, if possible. Right now we couldn't find a way to make a "neverending mode", but we'll see what we'll be able to do. Thank you again and keep having fun! ;)

erifnevow avatar

erifnevow

Sep. 23, 2015

12
0

I like it, and it shows a lot of promise. Most of the flaws I've noticed from my, let's just say half hour of playtime, seem to be mostly oversights. The UI is a bit rough, LOTS of clicking that could be cut down on with some hotkeys. And a few menus should be a bit more... fluent. A buy all option for units would cut down on my turn time a lot, since I have to replenish every battle or two.

ExperaGameStudio
ExperaGameStudio 開発者

Thank you! We'll consider all of your ideas for the next release... thank you for helping us improving! :)

FireNinja2013 avatar

FireNinja2013

Sep. 23, 2015

6
0

This game needs some global income boosts for late game. One "easy' attack takes me dozen of turns to recover from. Not only has progress come to a halt, I am actually losing ground to the ever increasing difficulty. This game needs a major rebalancing.

ExperaGameStudio
ExperaGameStudio 開発者

Your idea about the income boost in the late game is good, we're putting it down; about difficulty you met, as we said to the other players, in the beginning, it should be normal to find it hard; after many tries, though, you'll find out that you just have to find your strategy. One of us, in his first run, had the same difficulty you met; after 2-3 games, he got to destroy any invasion without any loss. Just keep trying! ;)

Avalus avatar

Avalus

Sep. 23, 2015

15
2

Not bad. But let me point out the weakpoints that I found: You should be able to see the amount of units you already have (and the cap) when you are going to buy new ones as well as in the Domain Tab. I think the resources are a bit imbalanced and Upgrades (at least for Mana and Gold) seem to be too small for the price you have to pay. Either that or the price for units and new buildings is too high (or maybe both). For my taste there are way too many resources and buildings to keep track of, but that may be different for other players. Right now the game feels a little bit like an Idle, so if you could somehow make the story stand out more (if that is possible), I would appreciate it. As you know I enjoy your games and the fact that you put so much dedication into each and every one of them, but since this game is in Beta and because I want to help you improve it, my comment may sound a bit critical with a minimal amount of compliments. I'm sure you understand, though.

ExperaGameStudio
ExperaGameStudio 開発者

We surely appreciate your help! :) About the amount of units, you can easily see it in your domain: standing on the necromantic power icon (it will show you both your amount of units and their maximum number). About the cost for the market and the shrine, we could modify it in the future; right now, it is balanced so that you should be able to repay every market level within 2 turns. About the story, right now we had to put almost all of it in the diary, but maybe, in the future, we'll try some other way to show it. About the "idle" sensation we understand what you mean; on the other hand, unlikely idle games, in this one you have choices to make and you can loose. Anyway, we'll see what we'll be able to improve in the future! :) Thank you , tell us any other thought about the game you'll have and keep having fun!