The Blind Swordsman
by EvilDog
The Blind Swordsman
The Blind Swordsman のタグ
説明
v1.3. - 死亡時のヒント追加、プレイ方法や死亡理由の表示。- ウォーロック戦を再調整。- 死亡後すぐにリスタート可能に。- スペースバーでスキップできる要素を追加。- オーディオ問題修正&馬が周回時に遅い音追加。- 一部シネマティックの問題修正。- その他バグ修正。- サバイバルモード終了後に現在のスコア表示。v1.2. - メダル実装。- サバイバルモードをデフォルトでアンロック。- プリローダー変更。- ストーリーイントロをスペースバーでスキップ可能に。- 「360モードアンロック」通知追加(ヘッドホン推奨)。v1.1: ハイスコアシステム追加&アーチャーまでの修正。v1.02: レベル3の短剣の問題修正。v1.01 : プリローダーの白画面修正。*ヘッドホンの音量を上げてプレイ推奨*。新作ゲーム登場!あなたは盲目の剣士となり、視力を取り戻すためのクエストに挑みます!数多くの敵と戦い、今まで知らなかった新たなスキルを発見しましょう!
遊び方
ターン:A、D、左、右。ブロック:S、下。攻撃:W、上
コメント
Strongcleric
May. 27, 2014
It would be helpful, when playing the game, to be able to see a replay of how the fight happened afterward, whether you win or lose. Otherwise, it is impossible to know how much you are turning with each time you hit the button, to know if you are turning too much or too little. If you actually were the swordsman, you would at least know how much of a turn you have made, but on here, there is absolutely no way to know.
reapro9
Apr. 01, 2014
well i just have to say that my hearing is bad and that the enemy's
sword skills are good
realfear
Apr. 01, 2014
Great idea, but id recommend some extra cues that let the player know what they themselves are doing, sometimes I get confused weather or not something i did worked or not, and I still have no idea if you can quickly swing or block after another swing or block, or weather it's even necessary.
ARDAtheGAMER
Apr. 01, 2014
Pretty amazing concept but it is way too hard for me to enjoy. Still had some good time with it. 8/10
bobthepanda
Apr. 01, 2014
So is there any point to blocking? At all? Is it less of a block and more of a parry? I understand how the game works (following the sounds), but I still think the instructions are vague. Even though I'm blind, I probably know if I'm holding my shield up or trying to bash his weapon away with the shield. I don't though.