Hashi Ex Machina

Hashi Ex Machina

by DigitalMachina
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Hashi Ex Machina

評価:
3.6
リリース日: October 20, 2008
最終更新: March 31, 2014
開発者: DigitalMachina

Hashi Ex Machina のタグ

説明

Hashiは日本発祥のクラシックパズルゲーム。各ゲームで数字入りの丸(島)がマップに配置されます。島の数字は、その島に接続する「橋」の本数を示します。すべての島を正しい本数の橋で1本の連鎖にしてつなげばクリアです。

遊び方

島にマウスを合わせると可能な経路が表示されます。経路をクリックして橋をかけよう。

開発者アップデート

Oct 17, 2008 12:36pm

There are a lot of comments about the puzzles not being unique. The reason for this, is that the puzzles are randomly generated. For the puzzles to be unique, they must be pre-generated and solved to eliminate multiple solutions. I chose to provide endless variation instead of trying to eliminate multiple solutions.

コメント

0/1000
mandimoo642 avatar

mandimoo642

Jan. 12, 2011

69
2

I never get tired of this. <3

theMondayMonster avatar

theMondayMonster

Apr. 21, 2013

16
1

Even though the puzzles aren't unique, I still give this game 5 stars. Simply because UNLIMITED HASHI!!!!!

caugust118 avatar

caugust118

Mar. 31, 2010

68
8

Good version of game. Agree with sgtdroopy's suggestions. Also, prefer boards to have single solution, these frequently have multiple correct configurations.

sgtdroopy avatar

sgtdroopy

Nov. 28, 2008

83
11

There also needs to be a way to see what islands are connected beyond simply trying to follow the bridges with your eye.

lylebot avatar

lylebot

Mar. 18, 2011

70
16

If there's no unique solution, how can you consistently apply any strategy? Whenever I get stuck, there's the nagging question of whether it's because I haven't searched deeply enough, or just because there are multiple actions that will work equally well. It kills the enjoyment for me.