Classic Nurikabe Light Vol 1
by Conceptis
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Classic Nurikabe Light Vol 1
Classic Nurikabe Light Vol 1 のタグ
説明
壁で区切ってヒントの数字と同じマス数の島を作るのが目的です。すべての壁は連続した線になり、2x2以上の壁エリアは作れません。各島には必ず1つのヒントがあり、縦横で他の島と接してはいけません。各パズルには唯一の正解があります。
遊び方
最初のクリックでマスを壁として塗りつぶし、2回目のクリックで点を付けて島の一部であることを示します。3回目のクリックで元の状態に戻ります。マウスをドラッグすると複数のマスをまとめて塗りつぶしたり点を付けたりできます。
開発者アップデート
New! Conceptis Nurikabe: Addictive Island-Forming Puzzles for iPad and iPhone – Download FREE
FAQ
コメント
Kactus04
May. 04, 2011
Nurikabe is a little more difficult to grasp than the rest of the puzzle games so far released by Conceptis, but that doesn't mean it's a bad game. I quite enjoy Nurikabe, once I figured out how to play (been playing on their main site for a while now). Thanks for bringing out Nurikabe Light!
goerts
Sep. 07, 2011
@annethis, you dont have to check your game, that is an optional tool to help people if they made a mistake and cant figure out what, otherwise your only cheating yourself out of a good game by using the check puzzle button to solve it. you might as well click see solution if thats all your going to do
metagamer
May. 04, 2011
I was about to complain about not accepting a good solution after doing the last of the size ten puzzles, however, i did find two things: One: Every "island" must have a number in it. Two: Check very carefuly that there are no 2x2 fields of black. Three: Make sure all the walls are connected. The rules does restrict a lot and it it not always easy to see what went wrong, would have helped if there was the possibility to find your error.
Musickid43
May. 04, 2011
It's good to see a puzzle game that uses logic with no guessing needed, and only one possible solution. If you think you have the solution and it is not accepting it, then you have missed something.
Doomer123
May. 05, 2011
those who have a problem: look at the rules!
rules(copy-pasted it):
Each puzzle consists of a grid containing clues in various places. The object is to create islands by partitioning between clues with walls so that the number of squares in each island is equal to the value of the clue, all walls form a continuous path and there are no wall areas of 2x2 or larger. Each island must contain one clue and be isolated from other islands horizontally and vertically.