Defender Idle: New Beginning

Defender Idle: New Beginning

by Barbasu
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Defender Idle: New Beginning

評価:
3.9
リリース日: December 29, 2019
最終更新: February 08, 2020
開発者: Barbasu

Defender Idle: New Beginning のタグ

説明

An endless idle defense game, unlock slots, place turrets and purchase tons of different upgrades to defend your base.

遊び方

All information and instructions are available in the game.

FAQ

Defender Idle: New Beginningとは?
Defender Idle: New BeginningはBarbasuが開発した放置系タワーディフェンスゲームで、プレイヤーはモンスターの群れから城を守りながら防衛を強化していきます。

Defender Idle: New Beginningの遊び方は?
Defender Idle: New Beginningでは、様々なディフェンダー(防衛ユニット)を配置・強化して自動で敵モンスターを撃退し、時間経過でゴールドを集めて防衛体制を強化し、より長く耐え抜くことを目指します。

Defender Idle: New Beginningの進行システムは?
本作にはディフェンダーのアップグレード、城の強化、タレント、進行するごとに難易度が上がるステージなど、複数の成長システムがあります。

Defender Idle: New Beginningはオフライン進行に対応している?
はい、Defender Idle: New Beginningはオフライン進行に対応しており、プレイしていない間も資源を獲得し進行できます。

Defender Idle: New Beginningはどのプラットフォームで遊べる?
Defender Idle: New BeginningはKongregateのウェブブラウザ上でオンラインプレイが可能です。

開発者アップデート

Jan 22, 2020 12:22pm

This will most likely be the last content patch for this game, which is why I would like to thank everyone for playing.

Version 1.8
-Increased Spire income in Masonry
-Changed cost scaling of town level upgrade
-Changed awakening – it now has 10 levels and grants 6 points per level
-Fixed visual bug in testing phase of NO-GFX mode
-Corrected Exploration rewards
-Fixed visual bug in Trading Post
-Added a new building in Town
-Play the minigame to earn points, which can be used to boost your stats
-Fixed a bug where settings would reset after Awakening
-Temporary bonuses are no longer included in the damage rating number in Game Modes window
-Turrets will now obtain exp while in NO-GFX mode (only the turrets active while testing)

コメント

0/1000
jonid avatar

jonid

Dec. 31, 2019

152
6

I like this game so far. It's simple once you "get" how to play. Just the initial thing took me a minute because I did not realize exactly what each button did and how they worked, but once it starts going, you definitely can play this exactly as advertised - an idler, with the theme of a tower defense. If I had one criticism so far in the early game other than what has already been said, it would be that the tower defense part becomes a little uninteresting once you get to a point. My suggestion would be to try introducing different layouts of the "gate" area to have unique bonuses and penalties, like one that has higher gold income, but the enemies have more health. Otherwise, I like it. Keep it up, let's see where it goes!

Barbasu
Barbasu 開発者

Thank you for the feedback, I will be releasing more updates and hopefully make it an enjoyable experience.

Bored15423 avatar

Bored15423

Dec. 31, 2019

159
7

The features are great, but honestly, the time required in the beginning is a bit of an investment. You don't really do anything different at the beginning other than dying, rebirthing, and waiting for your research to unlock some things. However, your initial research is gated behind 30-60 minute walls. You're asking your players to spend about 2-4 hours before they really start getting into your game and feeling like they have accomplished something.

Barbasu
Barbasu 開発者

This was not my intention, I will be updating early game and tutorial.

CBS21 avatar

CBS21

Jan. 01, 2020

142
11

Nothing kills my interest in a game, especially idle, more than gating upgrades behind timers. The energy matter are already rare, there seems to be no reason to have a timer as well.

loihertz avatar

loihertz

Dec. 31, 2019

114
9

upgrading healt is useless i recommend rather spend your RP on damage

l1279371 avatar

l1279371

Jan. 24, 2020

5
0

Two QoL suggestions: Could use some way to 'buy max' in the Barracks so that we don't have to click 150 times after each dread level upgrade (6 dread upgrades with 25 upgrade points). Second suggestion is if we could have a buy 1000x in the University/Passives building as upgrades can go as high as 20,000. Really could use an extra 1000x option between 100 and max as that gap is large.