Helixteus II

Helixteus II

by Apple0726
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Helixteus II

評価:
3.7
リリース日: July 26, 2015
最終更新: January 07, 2017
開発者: Apple0726

Helixteus II のタグ

説明

母星の枠を飛び出し、宇宙の果てまで探検しよう。見つけた惑星を次々に植民地化し、マルチバース全体にその存在感を示す強大なHelixteiiの敵と戦おう。建物を建てて帝国を拡大し、カスタマイズ可能な船で敵を撃破、採掘で素材を集めてアイテムをクラフト、地球を奪ったボスに挑み世界を救おう。新次元の放置ゲーム!

遊び方

*ズーム*:1)Ctrlを押しながら。2)マウスを上(ズームイン)/下(ズームアウト)に動かす。*ホットキー*:E - アップグレード。Q - インベントリ。Shift Q - 素材インベントリ。Shift P - .hx2形式でセーブデータをエクスポート。Shift S - 手動セーブ。Shift C - 所持鉱石をすべて現金化。Shift - 複数建築(インベントリ内ならアイテム一括使用/投棄)。Delete - 「破壊モード」へ。A - 実績表示(ハイスコア送信も)。D - 同種建物選択。Esc - 選択解除、採掘プロンプト解除、破壊モード終了、全パネル閉じる。-(ハイフン)と+(プラス)で惑星/太陽系などを高速移動。C - 惑星の中央タイル選択。*Sキーの使い方*:1)Sを押し続ける。2)タイルをクリックしSを離す。3)マウスで選択範囲を指定。4)タイルをクリックして確定。このテクニックは複数建築やアイテム一括使用にも使えます。

FAQ

Helixteus IIとは?
Helixteus IIはApple0726が開発した宇宙テーマのインクリメンタル放置ゲームで、プレイヤーは広大な星間帝国を築き管理します。

Helixteus IIの遊び方は?
Helixteus IIでは、宇宙を探索し新しい惑星を植民地化、資源を集めて生産を自動化し、銀河帝国を拡大していきます。

Helixteus IIの主な進行システムは?
Helixteus IIの進行は、領土の拡大、技術のアップグレード、生産の自動化、複数の惑星や星系での資源管理などが中心です。

Helixteus IIはオフライン進行に対応していますか?
はい、Helixteus IIはオフライン進行に対応しており、プレイしていない間も帝国が成長し資源を生産し続けます。

Helixteus IIの開発者とプレイ方法は?
Helixteus IIはApple0726によって開発され、Kongregateでプレイできるブラウザゲームです。

開発者アップデート

May 22, 2022 1:33am

Hey all, I started a Kickstarter campaign for Helixteus 3!

Just to be clear, I don’t need any funds to continue developing and finishing this game. Rather, I decided to do this to give the long-time players and supporters an opportunity to get exclusive stuff, while at the same time helping me to better polish the game.

Here’s the page: https://www.kickstarter.com/projects/apple0726/helixteus-3
You’ll see a detailed explanation of the current state of the game, as well as all the rewards you can get depending on how much you pledge.

Thanks for your support!

コメント

0/1000
DmitriX avatar

DmitriX

Jul. 29, 2015

254
5

A few suggestions i would love to see implemented:
1. Auto-upgrade button. Not fully automatic, but when i have literally 100 planets i am NOT going to manually upgrade all my ore extractors. Give me a button - upgrade all buildings of type A to min level B in following paths. Allow me to mass use tickets to reduce this time.
2. Building presets. Essentially save a planet, copy it to other planets of same size. Ideally with building levels saved.
3. Repeatable combat. If i want new ships i need to train them somewhere.. can be a nice active feature too.
4. gems/ore and energy/orbs balance. As it stands ore and energy are extremely inferior to the item variations, and, while ore gets used for stuff, energy is just... eeeh.
Essentially- the incremental nature requires more ability to mass-automate lower level tasks. You have some fun space combat stuff in there potentially, upgrade that, lower the sheer micromanagement of idle and you could have a pretty swank idler on your hands.

Apple0726
Apple0726 開発者

Thanks for the suggestions, I'll consider them once I have my next bit of free time!

czupryniak avatar

czupryniak

Aug. 07, 2015

162
5

Maybe add dungeon/training room/arena or something were i could train my ships? :P For now as i discovered the only way to fight with heli is capturing a planet.. I have enough planets >P

nicoledino avatar

nicoledino

Aug. 04, 2015

94
4

I need somewhere to train my ships! Maybe there could be some portal somewhere that you could send your ships to defeat an infinite wave of enemies and after each battle you had the option to leave the portal. :D

soltys83 avatar

soltys83

Aug. 02, 2015

90
5

btw mass upgrade should have abbility to upgrade till some level (not up one level everything). so if i upgrade till level 9 buildings which already have level 9 shouldnt count to upgrade.

Apple0726
Apple0726 開発者

Yeah I'm working on that one, will release 1.3.1 soon!

OliwerH avatar

OliwerH

Jul. 27, 2015

127
9

There should be someway to cancel a flight...
I accedently now have to wait 222 days to my rockets to reach my destination.

Apple0726
Apple0726 開発者

You can use lots of energy balls at once (use it while holding shift in inventory) to speed that time up quickly.