Dungeon Dice
by AfroNinja
Dungeon Dice
Dungeon Dice のタグ
説明
これは私と友人のJoeがホリデーでオハイオに戻ったときに始めた小さなコラボ作品です。特別なものではありませんが、少しでも楽しんでもらえたら嬉しいです。できるだけバランスを取ろうとしましたが、ご想像の通りサイコロは完全にランダムです。タイトル画面の素敵なボイスを提供してくれたJasonに特別感謝!ちなみに、敵の出目が高くなる確率が上がっていることはありません。すべてのサイコロは同じ乱数生成器から出ています。
FAQ
Dungeon Diceとは?
Dungeon DiceはAfroNinjaが制作した、ダイスを振ってダンジョンを進むブラウザ型ダンジョンクローラーゲームです。
Dungeon Diceの遊び方は?
Dungeon Diceでは、ダイスを振ってダンジョン内を移動し、モンスターやトラップ、宝物のある部屋に遭遇しながらリスクとリターンを考えて行動します。
Dungeon Diceの主な目的は?
Dungeon Diceの目的は、遭遇イベントを生き延び、リソースをうまく管理しながらダンジョンをできるだけ深く進むことです。
Dungeon Diceにアップグレードや進行システムはありますか?
Dungeon Diceでは、探索中に装備やアイテムを発見でき、それらを使って探索を有利に進めることができます。
Dungeon Diceはどのプラットフォームで遊べますか?
Dungeon DiceはKongregateで無料でプレイできるオンラインダンジョンクローラーゲームです。
コメント
SoStacieFan
May. 31, 2013
too much randomness. You could easily lose 40-50 HP against the weakest enemies in the game.
Omarscen
Jan. 25, 2011
Definitely needs more of a strategy element to this game. Given that that more dice rolled make no difference (on a tie at least the next dice down should be taken into account). It's annoying that its so linear.
Serpentrose
Jan. 24, 2011
Not bad. Could use more 'what can I do to improve my outcome' and less 'dear RNG, please give me better numbers than my opponent.'
shalko
Jan. 26, 2011
Time mage ftw!
The fact that you can re-roll one low dice roll for free makes him superb, the other 2x re-roll only costs 1 MP when you roll a low number, so you will usually end up with spare MPs at the end of combat that you can use to cast Obliterate a few times to speed up the demise of your foe!
crsunlimited
Feb. 02, 2011
Interesting game. Used time mage, and was very annoyed at the 2nd ability. It was re-rolling a low dice two times even though my other dice was a six and I had won the round. No point other then to burn magic why this would happen. The other ability to +1 every dice in a slot sounds good until you roll a natural 6 on one of the other dice, and this ability adds a +1 to a 3 you rolled. I can understand keeping the game Chance based by keeping the powers the way they are. What I would suggest though is for the game to check the roll first and see if you already won or tied. Something else I would recommend for this game is not necessarily the ability to cast what I want when I need it, but instead have the die slots numbered so that I could pick what ability I want to fire first, then have the game check if I won or tied, if not then move to the 2nd one chosen , and so on down the line. In battles that are over 20 rounds long this would be a Major improvement.