tycompのコメント

ゲームのコメント・レビュー

Fish Legend Fish

Mar. 28, 2020

3

Very satisfying to get the upper hand on those ship-sinking shrimp!

開発者からの返信

Revenge never tasted so sweet and seafoody!

Incremancer

Dec. 02, 2019

-1

I keep accidentally leaving the +16 setting in place on my golems. That's never a good idea. It should reset or count down or something so that it can't run forever wasting parts.

Digitwars - The Grigits

Aug. 27, 2019

3

The hot keys, or key/mouse combos help with some of the more tedious movement issues.

Cursed Treasure

Aug. 04, 2019

-1

I believe the original had the option of setting tower priorities. Unless that was v2

開発者からの返信

You mean enemy priority and such? No, none of the games had it...

Idle Dice

Feb. 24, 2019

-1

Is there an explanation for the card bonuses? Some are not very clear as to their effect.

Idle Breakout

Feb. 08, 2019

2

Fails to implement the basic idle mechanic of level difficulty increasing exponentially vs upgrades which are linear. Little reason to reset because you progress faster the higher you level.

MINE

Oct. 01, 2014

1

Requiring the game to be in the foreground is bad.

3

Over too quickly, shows promise.

Crystal Story

Dec. 05, 2013

1

Figured out save problem, it was on my end, somehow my flash got set to 0 local storage and deleted everything, had to restore backup after fixing, restored an early save, so the game's fine.

Crystal Story

Dec. 05, 2013

-2

I played to level five, just now, saving a couple times. Closed browser and restarted, but no save files. My firefox isn't set to clear cache on close.

Idle Mine

Dec. 03, 2013

11

Suggestions: Unlock new ores using jems and another new upgrade set, they could be shown on a grid or something. Add levels to the earlier ores to stretch the unique mining options. Who wouldn't give an extra star for poo lvl 3?

Idle Mine

Dec. 03, 2013

3

Game should support being run minimized. For me it freezes and does not give credit for idle.

Idle Mine

Dec. 02, 2013

-5

Quality should be capped at 300%, getting lucky with 762% quality is too big a jump in dps. I pass most rock types in less than a minute with clicking, less time than you spent drawing them probably. Usually 3-4 can easily be picked off after a weapon upgrade which generally at least doubles the power of the last one.

Idle Mine

Dec. 02, 2013

-3

Damage growth is a bit too exponential. It doesn't seem to make sense I can quadruple my damage showing up every couple hours to upgrade.

Symbiosis: Greenland

Jul. 24, 2013

2

The game is very one dimensional, grow as fast as you can and hit as hard as you can as a 2nd priority. didn't use spells at all. Never worried about defense, regen. Every level played the same.

Disaster Will Strike 2

May. 21, 2013

3

Fun while it lasted.

Smiley Showdown 2

Jan. 04, 2013

0

I lost all progress from a day or two ago.

Dungelot

Dec. 12, 2012

2

There's a bug when you polymorph a distant attacker, when you actually kill it you don't unlock the square it occupies, you have to come at it from another direction to unlock it.

Arkandian Explorer

Nov. 18, 2012

7

Crafting needs a rebalance, repeatedly crafting 1 common element hundreds of times is silly as a game mechanic. Decomposing items or making it easier to craft for practice in bulk would help.

Dungeon Overlord

Nov. 13, 2012

4

Great graphics, unfortunately they forgot to implement the fun. About the time you get your 2nd dungeon you run out of quests that can be easily obtained and they give a few quests to get you to spend coins that might save you a lot of grief later, like the 25 map square upgrade. I can't imagine too many people tolerating the game up to level 20 without spending. Also, there's nothing fun about surveying multiple mountains one dungeon at a time, but it's very important to get a good resource mix in your second dungeon.