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Nov. 23, 2010
Natural selection... Yet somehow the passing on of acquired characteristics. Cool for the game, but Lamarckism... Hah
Nov. 18, 2010
TBTabby has a great point. Although a counter-argument could be that if they had different cooldown timers then you'd use your abilities all at once and it wouldn't be so hard to win. So I suggest a cooldown timer for each ability and a fourth, shorter timer between all casts
Nov. 14, 2010
While it could be viewed as "just another clone", I like it because of its amusing concept and graphics... Plus the exploding birds and that
Nov. 03, 2010
How do you keep coming up with great games? HOW?
Some serious balance issues here. So I shunt a car lightly in the back and it careers off the road and I catch fire. I crash headlong into a car going the other way: EXACTLY THE SAME RESULT Eh? And I was a bit annoyed when my truck was REPEARED - nice spelling And no reverse? Granted, it adds a bit of difficulty but removes a hell of a lot of realism. 3/5 - Has potential but meh
Oct. 10, 2010
Wow...
Oct. 01, 2010
So a gunshot makes zombies come towards you, but blowing up a bridge doesn't raise an eyebrow?
Jun. 26, 2010
The Vitruvian Man icon is wrong but otherwhise the game's perfect
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