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Jun. 11, 2009
16 days without cheating. ^ ^ I don't get how come Mud & Blood 2 will wipe legitimate high scores off after one day of being on there, but a game that gets this many hits will let 1 day clear times remain for forever. ;)
May. 25, 2009
Thanks Kormo. That worked really well, even though I didn't expect it to.
May. 16, 2009
It's definitely in my top 5. ^ ^ To be site-wide top 5 it would have to be dumbed down to appeal to a broader fanbase, but then it would probably lose something in the translation.
May. 08, 2009
Is this the music from Cowboy Bebop's bounty hunter show?
You are really good at making music. =D
May. 06, 2009
2.) Burning men can be stopped instantly by pausing the game (although this will probably be fixed in future versions).
1.) Officer increases reaction time for soldiers around him. He allows you to issue commands such as concentrate fire and hold fire. He can sometimes remove flanking germans, level your troops morale +1, or give you +1 TP. This is done very rarely, but increases in frequency the higher level your officer.
May. 05, 2009
Congrats IwasN1! ^ ^ Keep playing, this game gets addictive fast~
Wave 1337 is a hint. ^ ^;
By the way, the first 100 waves are the major hurdle in the game; once the final assault begins the computer will adjust the level of difficulty to match how many units you have on the screen. Since I tend to only have 5 or less, it will send mostly infantry, and only about 5-6 per taunt.
I'm going to try and revise and optimize my strategy for Wave 500+ games; I just realized you don't need to buy snipers. Using the deploy option where you get 12 TP, I bought 3 engineers. With the free officer due to having Westpoint, I managed to get to wave 150 using only those four troops. It involves an insane amount of micro-management though... =( I'm going to see if it is reproducible using only two engineers.
Taz, I'm on the forums since last week, screen-name Mongull. =)
May. 04, 2009
When the gunners died, I palisaded the bunker meaning nobody could shoot at anything inside of it, grenades would be harmless, and the only danger was from Close Combat; easily avoided by laying down a mine in front of it if it looked like a soldier was walking towards you.
In fact, the only really useful unit (as in, can still kill enemy soldiers without dying) is a 100XP sniper placed above grenade-damage range (i.e. put him in top third of the map). I had two of those for a while but I couldn't move them to the top because my minefield was blocking them. They died from a Panzergrenadier blitz.
At that point just an officer and two engineers (one got frozen in Close Combat, so I had to buy another mobile one to reset the minefield). Up until wave 500 or so, it did have two gunners, but it's too expensive to keep using Heroism on them because past a certain point the enemy becomes extremely deadly if they get a line of sight on you.
Of course, the picture is from when I was no longer trying to maintain my defense. Here's a better picture of how things looked when I still tried to maintain it. ^ ^ http://i39.tinypic.com/4zzuk0.jpg
http://i41.tinypic.com/t9azw3.jpg For the statistics
http://tinypic.com/view.php?pic=2r7pqpj&s=5
Final result, Wave 1084 (in-game it said 1110 but because of DETAILED ORDERS the actual score was decreased). I think I'm going to take a break for a bit, happy hunting all~
Finally proved that with the palisade strategy you can break 1000. After five hours of intense micromanaging, I also got the Victoria Cross from the game (I only needed 300 more waves to get it... I kind of overshot). ^ ^
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