Ghost Rebel

Ghost Rebel

di zouhairserrar
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Ghost Rebel

Voto:
3.7
Rilasciato: November 26, 2014
Ultimo aggiornamento: December 24, 2014
Sviluppatore: zouhairserrar

Tag per Ghost Rebel

Descrizione

Ruba dati sensibili, salva ostaggi, scappa. La resistenza conta su di te, non farti catturare! Giochi nei panni di Juniper, un’agente misteriosa che combatte un’invasione globale usando le sue abilità furtive. In ogni livello, hackeri terminali per scaricare informazioni importanti che aiuteranno la resistenza e liberi persone innocenti catturate dalla malvagia Federazione. Usa l’ambiente con astuzia: puoi nasconderti dietro casse e muri, muoverti furtivamente nelle ombre e superare gli avversari muovendoti costantemente e pensando in anticipo. Fai parte di un antico ordine giurato a proteggere gli innocenti. L’Ordine ha grande rispetto per la vita umana, quindi non puoi uccidere nessuno; se vieni scoperto puoi solo correre e nasconderti. Mantieni un atteggiamento dinamico mentre esplori i livelli, cambia spesso strategia, non fermarti, continua a muoverti. Puoi vedere il campo visivo delle guardie quando ti avvicini: usa questa informazione per passare dietro di loro. Non aver paura di avvicinarti, non sentono i tuoi passi.

Come si gioca

Freccette per muoversi. Nei menu: * Esc per mettere in pausa/riprendere. * Spazio/Invio per iniziare il livello successivo. * R per ricominciare.

Aggiornamenti dello sviluppatore

Dec 24, 2014 8:08am

Update 1.0.1
- WASD Support
- Fixed some AI and pathfinding bugs
- Fixed lag when hacking/exiting
- New graphics and sound effects
- Guard patrols are less chaotic
- Included some story elements
- Added an end game screen
- Guards will not automatically chase you when detecting you from afar, they will only get closer and investigate
- Fixed some issues with Internet Explorer, hopefully now every browser runs the game fine

Have fun playing the new version, any feedback would be helpful so don’t hesitate to leave comments or contact me (gameplaypassion at gmail.com)

Commenti

0/1000
tristen98 avatar

tristen98

Dec. 18, 2014

11
0

Definitely needs wasd key support

zouhairserrar
zouhairserrar Sviluppatore

noted, I was thinking about it, thanks for the reminder. ------- Edit 24/12/2014 WASD support added in V1.0.1

Pro_core11 avatar

Pro_core11

Aug. 18, 2017

5
0

awesome game in the sequel can we be able to kill guards?

SWMH avatar

SWMH

Aug. 29, 2020

4
0

Sometimes I really wonder how the sight system works. Sometimes they stare at me intently and have only suspect I'm there, other times they get a glimpse and know immediately that I'm there. I need tips and advice for when either one happens, it's getting ridiculous.

5Xinef avatar

5Xinef

Mar. 24, 2021

3
0

Me: leading a hostage
Hostage: takes another path instead of following me directly, walks past a guard
Guard: doesn't care, ignores hostage

me: ... jedi mind trick? "this isn't the hostage you're looking for"

NDSGU avatar

NDSGU

Nov. 29, 2014

4
1

zouh when you get some free time can you teach me how to make a game? oh and the game is awesome , it just that why is there no stun dart , or take down from behind etc.... not involved killing - and there should be upgrade , prize , story line , more indepth design -- like ability to creating distraction , signal hostages , work together etc...

for the story , well for now i think you should try to tweak the game element first top to bottom -- because this level complete game play is generic and usualy make everyone hated it , and it like a time waster rather than actually feeling gain of anything , if you could try to expiremented yourself on making better plaform , no need to be in a hurry rightnow .

about the story hmn , i could think of some but you have to teach me how to make a game first .

zouhairserrar
zouhairserrar Sviluppatore

Great ideas! I will make sure to add some of those in my next update. I wanted the game to be only about sneaking, not killing, but I agree that without some variation, levels becomes repetitive and boring. I already have some story elements included, I fixed some bugs, it is all on my computer, but I'll upload it here when I feel it is good enough. You ask me to teach you game development, yet here you are, teaching me how to make my game better, it's awesome. Maybe you could give me more details on what upgrades you think will be good, what prizes and some more details about your other suggestions.