Cardian
di undefined
Cardian
Tag per Cardian
Descrizione
Costruisci il mazzo definitivo e usalo per sfidare i sei maestri Cardian in emozionanti combattimenti in tempo reale. Cardian è un gioco di carte diverso dal solito: sia i fan dei giochi di difesa a scorrimento laterale che quelli dei giochi di carte collezionabili troveranno una nuova combinazione di gameplay mai provata prima.
Come si gioca
Usa il mouse per navigare tra le varie schermate. Durante la battaglia usa le frecce o A/D per scorrere il campo di battaglia.
FAQ
Cos'è Cardian?
Cardian è un gioco di strategia con carte sviluppato da Undefined per piattaforme browser.
Come si gioca a Cardian?
In Cardian, costruisci e potenzi un mazzo di carte creatura, edificio e magia per combattere gli avversari in una sequenza di partite.
Quali sono le principali caratteristiche di Cardian?
Cardian unisce elementi dei giochi di carte collezionabili e dei giochi di strategia, tra cui costruzione del mazzo, combattimento tattico e gestione delle risorse durante le battaglie.
Come funziona la progressione in Cardian?
I giocatori progrediscono collezionando nuove carte, migliorando il proprio mazzo e affrontando livelli e avversari sempre più impegnativi.
Cardian è un gioco per giocatore singolo?
Sì, Cardian è un gioco di strategia con carte per giocatore singolo in cui sfidi nemici controllati dall'IA in una campagna strutturata.
Aggiornamenti dello sviluppatore
1.06 – Various Card tweaks, bug fixes and balances.
Elder gornash’s mysterious Undefinedian troops have been replaced with Orcs.
(b) – Extra stats submitted.
© – Starter decks now have more gold mines. Added confirmation window when starting new game.
Commenti
bigbadbarton
Feb. 23, 2011
It would be nice if cards of the same type simply stacked when your building decks. That would make it a lot easier to see all of what you have, especially since they sort buttons don't seem to sort them very well.
Tenshi_Samshel
Mar. 05, 2011
Very nice, but please, this needs a proper way of showing cards. In your recent games it's often the same problem: we have hundreds of items and it gets impossible to look through them. Suggestion here: 1) make identical cards stack. 2) Add checkboxes we can use to only see a certain type of cards (lands/spells/summons, summon races, summon roles, rarity). 3) If stacking cards would be impossible, at least let the copies sit together when sorted.
brian_james
Feb. 26, 2011
This is a really fun game, but it feels so unfinished. The out-of-battle UI is cluttered and useless. Why do I have to go to the "browser" to read my cards, then -back to the- "deck builder" to put them in my deck? Why do I stare at a huge table full of 50 cards when I could just as easily be looking at stacks of each card in my deck? Way too frustrating. Battles are good though.
lordatog
Feb. 23, 2011
Gold is far, far too important. Frankly, if you don't have at least two gold mines in your opening hand, you should instantly surrender. It's still possible to win, but you'll win much faster if you keep restarting until you get a decent hand. Maybe there are some absurd legendary cards out there, but with what i have available, gold mine is the best card in the deck by far. It's the best card to have in your opening hand, the best card to draw halfway through the game, and the best card to draw late in the game. In other words, this is not exactly balanced.
bushwhacker2k
Feb. 25, 2011
First, focus has to be taken off gold, because frankly "He who controls the gold control Arakis."
Second, a more in depth card sorting system would be nice. For example, if you have multiples of a card, instead of listing multiple cards, list one card with a number on it. Also, instead of sorting them by type, filter by type and then let us sort from there on.
I sincerely hope you take my advice and improve the game, it has a lot of potential! :D