Freedom Tower 2

Freedom Tower 2

di swartag
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Freedom Tower 2

Voto:
3.1
Rilasciato: February 18, 2014
Ultimo aggiornamento: February 18, 2014
Sviluppatore: swartag

Tag per Freedom Tower 2

Descrizione

Secondo capitolo di Freedom Tower โ€“ The Invasion con 6 nuovi mondi, armi diverse, truppe alleate, potenti boss e molto altro. Il nostro pianeta รจ di nuovo in pericolo. Le forze militari umane sono tornate. Negli ultimi 100 anni hanno studiato la nostra tecnologia e ora sono forti quanto noi. Combatti in 6 mondi diversi, comanda truppe alleate armate di potenti laser e raggi distruttivi, migliora le tue armi, sblocca mine elettriche e missili a ricerca e distruggi tutto ciรฒ che trovi. Nuovi nemici, nuove armi, 4 nuovi boss e altre aggiunte che rendono Freedom Tower 2 una battaglia epica incredibile per difendere il nostro pianeta.

Come si gioca

- Mira/Spara: Mouse. - P: Pausa.

Commenti

0/1000
Suuljin avatar

Suuljin

Feb. 18, 2014

51
1

The limited view combined with enemies that can spontanously spawn at any point on the map and slow/sluggish turret movement make 2 sided maps an exercise in patience/ memorizing where enemies will appear. There should be a way to zoom out or better yet a minimap.

lakawak avatar

lakawak

Feb. 18, 2014

17
1

I don't mind having the enemies coming at me from both sides...but if you are, then don't have the game zoomed in so ridiculously close that I can't see EITHER side until they are so close to me that they have already started shooting at me.

Kiritsukeru avatar

Kiritsukeru

Feb. 18, 2014

46
6

if you're going to have a game in which your rating on a level is the amount of damage you have taken/not taken, then it probably would make sense if you DIDN'T have enemies that appear right next to you and instantly attack, because there's no avoiding that, you simply do not have a chance NOR do MOST of your weapons *admittedly, I haven't played the entire way through, but the first two weapons certainly don't cut it, even upgraded* don't kill them quick enough to make a difference, even if you did react fast enough to them. Further, you have no way to increase the rate at which your gun cools down, even though enemies increase in number and frequency of waves, despite the weakish main weapons, meaning you're GOING to let some enemies through. AND there's the fact that the bottom half of at least the upper maps is COVERED and only about a second or so before they can fire on you is when you can hit them. Poor design.

blodia avatar

blodia

Feb. 18, 2014

64
12

rated 1 for fake accounts praising your game, looking through each of the profiles reveal they only play and comment on your games.

*waits for thumbs down from fake accounts*

a_waste_of_time avatar

a_waste_of_time

Feb. 18, 2014

36
7

Developer pads his comments and ratings via fake accounts (see blodia's comment). I suggest everyone reports this activity to Kongregate support. This isn't a bad game, but it's nothing spectacular. It would be a 3/5, but only earns a 1/5 due to shady developer antics.

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