Gateway II
di struma
Gateway II
Tag per Gateway II
Descrizione
Il gioco ha una premessa molto semplice: guida il personaggio attraverso una serie di stanze. Risolvi un mini-enigma in ogni stanza per avanzare. Nelle opzioni puoi attivare COLOR AID (se hai problemi a distinguere alcuni colori) e HEARING AID (se hai problemi di udito o non hai l'audio sul computer). Trovi Gateway 1 qui: http://www.kongregate.com/games/struma/gateway-i. Dai un'occhiata a The Gateway Trilogy qui: https://store.steampowered.com/app/661470/
Come si gioca
Usa il mouse per interagire con l'ambiente.
FAQ
Cos'è Gateway II?
Gateway II è un'avventura punta-e-clicca gratuita sviluppata da Anders Gustafsson.
Come si gioca a Gateway II?
In Gateway II controlli un robot cliccando per muoverti e interagire con oggetti, risolvendo enigmi ambientali per avanzare tra le stanze.
Qual è il gameplay principale di Gateway II?
Il loop di gioco principale consiste nell'esplorare stanze, trovare indizi e risolvere enigmi logici per sbloccare nuove aree e proseguire nella storia.
Gateway II ha una trama?
Sì, Gateway II presenta una narrazione misteriosa che si sviluppa risolvendo enigmi e incontrando eventi unici durante il gioco.
Su quali piattaforme si può giocare a Gateway II?
Gateway II è un gioco Flash giocabile nel browser su piattaforme che supportano Flash o alternative.
Aggiornamenti dello sviluppatore
In celebration of the soon to be released The Gateway Trilogy, I updated the game!
Commenti
libbysquib
Aug. 24, 2013
So the first thing I did was hit "settings" on the menu and I just wanted to say you, creator, are a fabulous person! While I myself am not hearing impaired or colour blind, I greatly appreciate that you're making this game more accessible to all persons. I'm a huge fan of accessibility
AbbieMulligan
Nov. 10, 2011
WALKTHROUGH4; KEEP IT ALIVE BY PRESSING +
10. When you get to the red light path again, walk out to the other door using the same pattern as you did walking in, but in reverse. Walk out two squares from the right, then back to the first square, then out to the fourth square and back to the third, then out to the sixth square and back to the fifth, then to the other door and it will open.
11. Watch the TV. Put the second videotape in the slot and press the transfer button. When it’s done transferring both clips, eject the tape. Watch the video clips for story and turn off the TV.
12. Enter the second door on the right. Flip the light on and off three times until you see the light in the distance blink three times. Examine the table. Pick up the pen and draw all over the ripped off part of the paper at the bottom. A number will be revealed. (86763454) Pick up the phone and call this number. Proceed to the next room.
AbbieMulligan
Nov. 10, 2011
WALKTHROUGH3; KEEP IT ALIVE BY PRESSING +
8. Use the newspaper on the door, then use the key on the lock. Step out of the way and pick up the newspaper to get the key. Then use the key on the lock and go through the door.
9. There is an invisible path on the ground heading straight out from the door. You can see the footprints under your mouse when you move it over the path. When you walk on the path, it shows up for a brief time, and you have to make it entirely visible. Standing on the standing location just inside the door, click on the farthest point along the path where the mouse still shows footprints. You will walk straight there and display the whole path. Take the second videotape and head back through the living room.
NickDX
Jun. 28, 2010
It's nice to see a serious subject as a theme for the story every now and then...
All the puzzles were very creative and intuitive, except maybe for the color code alarm one (had to use a guide) and the scribble on the paper to get number one, I found myself writing stuff and drawing, but took forever to get that the number was actually hidden there...
Now that I think of it, it all makes sense that the numbers were "pressed down" when she wrote on the upper part of the notepad... genious!
smdsegamariodav
Dec. 07, 2012
I HATED THE FREAKING EYEBALLS POPPING OUT ITS LIKE THERES TOO MUCH SCARY THINGS IN THIS WORLD