Stick Fury

Stick Fury

di stickfury
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Stick Fury

Voto:
2.2
Rilasciato: August 10, 2011
Ultimo aggiornamento: August 10, 2011
Sviluppatore: stickfury

Tag per Stick Fury

Descrizione

Stick Fury is a first person boxing game which uses the webcam to box against your opponent. I intend to make it multiplayer but for now you can play against the computer and see what level you can obtain.

Come si gioca

The top blue sensors are block sensors. They make your character block when both are highlighted. When blocking your health still gets lowered just a lot less than if you aren't. The block position holds for several seconds and then you go back to normal fight stance.

The left and right red sensors are punch sensors. They allow your character to punch (jab or hook).

The bottom blue sensors are hook sensors. When they are highlighted right before the punch sensor your character will throw a hook instead of a jab.

The green bar is your fatigue level. If it drops to 0 you will go in fatigue mode and your opponent has full range to beat you down. Jabs take less fatigue than hooks and are faster. You may have to block after throwing many punches so you can rejuvinate.

The yellow bar is your health. You lose when this bar goes all the way down.

Keeping the sensors in mind, please stand back so you are in between the punch sensors. Please don't punch your computer. I'm not responsible. : )

Commenti

0/1000
EPR89 avatar

EPR89

Aug. 12, 2011

0
0

OK. It worked in Firefox instead of Opera. I tried standing in front of the camera and used a proper boxing posture. Blocking worked, but as soon as I lowered my hands into a ready stance I was touching the sensors and he kept hitting until he was fatigued. The other problem is the placement of the sensors. I am bound to touch the hook sensor when I'm throwing a straight. When moving further away the problem was that none of the moves I had anything to do with the moves of the boxer. In short, no matter what I do I can't really control what I am doing. I have no idea what can be done, but I think something like a motion pattern detector would work better. You calibrate it by "showing" the game what every move (block, ready stance, hook, straight, uppercut, might movement) looks like and when the game recognizes one of them the corresponding move is executed. Or you use the camera image as the fighter, similar to how it was done in early PS2 camera-fighting games.

EPR89 avatar

EPR89

Aug. 12, 2011

0
0

Doesn't seem to recognize my webcam. I would like to start, but the "I'm ready! Let's fight!"-button won't activate.

stickfury
stickfury Sviluppatore

Hmm. Do other sites work which require a webcam for you? I guess for now if you right click the game and select your webcam in the flash settings it should work. Also, after you click allow the webcam feed should show up. If you don't see it then I would right click the game and try to fix it there and not click the button that you are ready to fight yet. Sometimes macs are a pain with this. Is that what you're on?

Phantom92 avatar

Phantom92

Aug. 11, 2011

0
0

It's a shame that you need a webcam in order to play it. For those who don't want to use ours or don't own one, we're kind of outta luck, aren't we?

stickfury
stickfury Sviluppatore

You're right. I am going to release a new version shortly with keyboard support. Thanks for the feedback.