Wonderland Cosa Nostra

Wonderland Cosa Nostra

di stellarNull
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Wonderland Cosa Nostra

Voto:
2.9
Rilasciato: July 10, 2012
Ultimo aggiornamento: July 10, 2012
Sviluppatore: stellarNull

Tag per Wonderland Cosa Nostra

Descrizione

Wonderland Cosa Nostra è uno sparatutto a scorrimento e difesa, con asset esclusivi, grafica fresca (ma classica) e musiche accattivanti. Proteggi la dolce piccola boss Raffles dai mostri cattivi con i tuoi risparmi LIMITATI! Gestione del denaro, decisioni e attenzione sono la chiave per superare le sfide! * Proteggi Raffles mentre viaggia nel Wonderland. * Distruggi chiunque la disturbi. * 4 unità soldato difendono Raffles da 4 direzioni, controllabili indipendentemente. * 4 Speciali potenti a disposizione, usali con saggezza. Caratteristiche: * 3 unità corpo a corpo e 3 a distanza da assumere. * Tanti potenziamenti. * Grafica, musiche ed effetti sonori originali. * Gameplay unico, semplice ma profondo e impegnativo. * Bilanciato e testato per garantire qualità. * Gioco artistico e curato. * 20 livelli e 18 obiettivi da sbloccare. * Onde di nemici emozionanti e bossfight serrate.

Come si gioca

W/A/S/D : Seleziona Guardiano . 1/2/3/4 : Assumi Guardiano . F1/F2/F3/F4 : Usa Abilità . Click sinistro : Comanda il guardiano ad attaccare il nemico

Commenti

0/1000
sirspikey avatar

sirspikey

Jul. 11, 2012

4
0

Dunno, like the idea, but changing soldier, clicking everywhere, using skills etc. It doesn't feel right, it's a bit clumsy. You should really try to find another way of controling the soldiers.

stellarNull
stellarNull Sviluppatore

we can understand that, some ppl told us control's kinda overwhelming. we shouldve thought of this earlier, (big mistake is we didnt spread the game for alpha/beta testing) but yeah we're looking forward to make its sequel with many things fixed, anyway thanks for playing! :)

Particleman avatar

Particleman

Jul. 10, 2012

10
1

It's not bad, but here are some things to help improve it:
1: the tutorial isn't very helpful and it scrolls too quickly. Consider pausing the action when the player needs to input something, and advancing the dialogue with a "next" key.
2) The micromanagement of the units is a nuisance. Consider adding an autoattack feature with the option to choice the soldier's target. At least make it so that the melee soldiers keep attacking when given a target.
3) A little better explanation of the soldiers would be nice. What makes a knife guy different from a katana guy?
4) A mute button on the main menu would be nice.

stellarNull
stellarNull Sviluppatore

thanks for those useful inputs! we'd like to fix the problems but it's not possible for now both of the team (stellarnull and elventales) already working on different project , instead, we'll sure to put more attention to gameplay design, learning curve and launching beta testing in future projects! :D thanks again for your time!

Alibaba24 avatar

Alibaba24

Jul. 11, 2012

1
0

fun little game, I am no fan of micromanagment, but you did a good job here at keeping the whole thing intresting, as a tip for further games, dont make the player feel overrun with the tutorial, it is the phase where he gets acustomed to the game play and i would use other short cuts for f1-f4, but keep up the good work, the game itself was quite cute to play^^

stellarNull
stellarNull Sviluppatore

thanks, as the artist of the project im glad you like the cutesy XD and for tutorial/ learning curve im agree, we could use better methods than that, big thanks for the support! we'll sure to make better games in future.

meop79 avatar

meop79

Jul. 16, 2012

3
1

"...it's not possible for now both of the team (stellarnull and elventales) already working on different project , instead, we'll sure to put more attention to gameplay design..." This lost you one star in my rating... it's a fine game, but putting a game up fresh, brand new and then saying you aren't willing to support it?!

stellarNull
stellarNull Sviluppatore

sorry for the late reply, to clarify, this is a collaboration project between stellarnull as the asset provider, game designer, and elventales as the coder. and to make game fixes or updates, we both need to spare our times, but it seems not possible anymore since both of us already has another projects already in mid development (which is complicated), also this project has been developed from 3 years ago, so we just wanted to finish it and move on. we're looking forward for a chance to make sequel for this title though.

7thheaven avatar

7thheaven

Jul. 10, 2012

4
3

Nice game...
Fast paced gameplay, and very chalengging dificulty...
Nice music ^^