Capture Effect

Capture Effect

di sergeymohov
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Capture Effect

Voto:
2.7
Rilasciato: July 29, 2013
Ultimo aggiornamento: July 29, 2013
Sviluppatore: sergeymohov

Tag per Capture Effect

Descrizione

"Capture effect, or FM capture effect, is a phenomenon associated with FM reception in which only the stronger of two signals at, or near, the same frequency will be demodulated." - Wikipedia

Capture Effect is a multiplayer real time strategy game. Given a choice between glory or death and oblivion, you lead a stack of bird-like creatures against competing commanders in order to dominate the Radio Arena.

Developed in 7 days for the 7 Day RTS Ludum Dare challenge. If you like the game, we will extend it.

Come si gioca

Mouse. Scroll to zoom, use arrow keys or the cursor to manipulate the camera, left click on circles to command your units.

Commenti

0/1000
Tusoalsob avatar

Tusoalsob

Aug. 19, 2013

1
0

it whoud need an simple ai so a player can test it out the first time and hae some sort of tutorial where he have a first look at the game without an instant opponent.
Although, with noch that many humans around, it can be a bit trobbelsome to get a game running

DasBilligeAlien avatar

DasBilligeAlien

Aug. 19, 2013

1
0

Very intressting concept. I would recommend some effects and interface.
First it would be easier for the player what happens if there where any fighting/shooting effect. Like a beam or something. That beam become brighter the more crytals are sitting in one place, for exapmle. Anykind of interaktion effect would give a better understanding and readability for the player.
A Simple interface wich player owns wich point. This is not nessessary but helps understand what is happening.
Maybe a particle effekt when you move your crystal tiles. I am deaf and there is maybe a sound but I can't here it so additional effects give again more understanding of what happens.
A highlight wich crystal moves next?

I really love the concept and it is a good foundation for adding more complexity.

Trax12 avatar

Trax12

Aug. 16, 2013

0
2

cool

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