no-one has to die.
di SammyBloo
no-one has to die.
Tag per no-one has to die.
Descrizione
Scegli chi vive e chi muore. Le tue decisioni cambiano tutto. DESIGN- Sammy Madafiglio. ARTE- Cindy Xu. MUSICA- Jesse Valentine
FAQ
Cos'è No-One Has To Die?
No-One Has To Die è una visual novel puzzle game online gratuito sviluppato da SammyBloo. Presenta una narrazione ramificata e finali multipli basati sulle scelte del giocatore.
Come si gioca a No-One Has To Die?
In No-One Has To Die risolvi enigmi prendendo decisioni su quali personaggi salvare e quali sacrificare in un edificio in fiamme, influenzando così l'esito della storia.
No-One Has To Die è una visual novel o un puzzle game?
No-One Has To Die è sia una visual novel che un puzzle game, combinando elementi di storia interattiva con enigmi decisionali su griglia.
No-One Has To Die ha finali multipli?
Sì, No-One Has To Die offre finali multipli che dipendono dalle tue decisioni e dalle soluzioni degli enigmi durante la storia del gioco.
Chi ha creato No-One Has To Die e dove si può giocare?
No-One Has To Die è stato creato dallo sviluppatore SammyBloo ed è giocabile gratuitamente nei browser web.
Commenti
oongiman
Apr. 26, 2013
"no-one has to die" except the two security guards that nobody seems to care about
adamax
Jul. 13, 2013
The security codes arranged in a square grid say 'Rise from the ashes'!
VDOgamez
May. 10, 2013
In the last timeline when the visitor says "Hey, has anyone unlocked the door for me" there is a pause. I was absolutely expecting that it was going to say "Calculations complete. Fire on floor 1. One casualty unavoidable. Candidates: Visitor"
Sakgeres
Jul. 25, 2014
So that's why the phrase was: Christina lives. If they manage to find the bird it proves that Christina's mother Christina is still alive. And I had to read back to understand what Lionel meant when he said they were looking for a phoenix in the cockateils. Crazy reference to the characters dying in a fire. It's a very well thought-out game. The puzzles were simple, but it's very hard to design a puzzle that would work with all the different storylines with the same layout, considering the buildings they were in and stuff. So maybe that's why they had to keep it simple, and the main thing was the story anyway =)
aasninja
Oct. 04, 2013
I think my mind exploded. Or maybe it went to the past. Or future. I have no idea, honestly.