no-one has to die.

no-one has to die.

di SammyBloo
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no-one has to die.

Voto:
4.1
Rilasciato: April 20, 2013
Ultimo aggiornamento: June 10, 2020
Sviluppatore: SammyBloo

Tag per no-one has to die.

Descrizione

Scegli chi vive e chi muore. Le tue decisioni cambiano tutto. DESIGN- Sammy Madafiglio. ARTE- Cindy Xu. MUSICA- Jesse Valentine

FAQ

Cos'è No-One Has To Die?

No-One Has To Die è una visual novel puzzle game online gratuito sviluppato da SammyBloo. Presenta una narrazione ramificata e finali multipli basati sulle scelte del giocatore.

Come si gioca a No-One Has To Die?

In No-One Has To Die risolvi enigmi prendendo decisioni su quali personaggi salvare e quali sacrificare in un edificio in fiamme, influenzando così l'esito della storia.

No-One Has To Die è una visual novel o un puzzle game?

No-One Has To Die è sia una visual novel che un puzzle game, combinando elementi di storia interattiva con enigmi decisionali su griglia.

No-One Has To Die ha finali multipli?

Sì, No-One Has To Die offre finali multipli che dipendono dalle tue decisioni e dalle soluzioni degli enigmi durante la storia del gioco.

Chi ha creato No-One Has To Die e dove si può giocare?

No-One Has To Die è stato creato dallo sviluppatore SammyBloo ed è giocabile gratuitamente nei browser web.

Commenti

0/1000
oongiman avatar

oongiman

Apr. 26, 2013

7590
80

"no-one has to die" except the two security guards that nobody seems to care about

adamax avatar

adamax

Jul. 13, 2013

3108
32

The security codes arranged in a square grid say 'Rise from the ashes'!

VDOgamez avatar

VDOgamez

May. 10, 2013

2928
30

In the last timeline when the visitor says "Hey, has anyone unlocked the door for me" there is a pause. I was absolutely expecting that it was going to say "Calculations complete. Fire on floor 1. One casualty unavoidable. Candidates: Visitor"

Sakgeres avatar

Sakgeres

Jul. 25, 2014

1163
13

So that's why the phrase was: Christina lives. If they manage to find the bird it proves that Christina's mother Christina is still alive. And I had to read back to understand what Lionel meant when he said they were looking for a phoenix in the cockateils. Crazy reference to the characters dying in a fire. It's a very well thought-out game. The puzzles were simple, but it's very hard to design a puzzle that would work with all the different storylines with the same layout, considering the buildings they were in and stuff. So maybe that's why they had to keep it simple, and the main thing was the story anyway =)

aasninja avatar

aasninja

Oct. 04, 2013

170
1

I think my mind exploded. Or maybe it went to the past. Or future. I have no idea, honestly.