Terrain Defense Pt.1

Terrain Defense Pt.1

di rmalex
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Terrain Defense Pt.1

Voto:
2.2
Rilasciato: June 05, 2011
Ultimo aggiornamento: June 05, 2011
Sviluppatore: rmalex

Tag per Terrain Defense Pt.1

Descrizione

Terrain Defense Part One of the Series. New set of games more levels soon.

Come si gioca

Mouse to control everything.

Commenti

0/1000
fionad avatar

fionad

Jun. 05, 2011

10
2

I dont think anyone can take another rehash of a tutorial or a TD builder game. Please dont load anything else until you have an actual game

tim888881 avatar

tim888881

Jun. 05, 2011

5
1

lol it's the music from age of war

krakenwolf avatar

krakenwolf

Jun. 05, 2011

6
3

The poison tower is still useless in this remake of a very old tutorial. Same four towers same fast fire rates same upgrade bug showing next upgrade but not available. Towers same, waves same, the only thing I see different here is the pathing. The bad graphics are the same as that from the tutorial. Change the Tower graphics to something original same with the mobs. Balance the towers and the mobs to provide some strategy ie range speeds costs.

Elzeothis avatar

Elzeothis

Jun. 05, 2011

4
2

Apologies, due to a lack of on screen labels, instructions, and help I didn't realise clicking the wave bar serves as a speed/wave controller. Thanks for that, incidentally.

So the only major issue I really struggle with aside from the lack of an appealing GUI is the fact that to select the guns for purchase or upgrade you have a clickable surface of about 2x2 pixels, which makes it an iffy thing especially if you're in a desperate hurry to upgrade and can't seem to find that magic little tiny dot. :P

I don't know anything about coding games so I am sure that this was not an easy feat, however you did ask for honest feedback, so I'm just trying to deliver, offer constructive criticism and not derogatory comments.

In line with my earlier post, a menu option to pause, resume, restart or exit to the menu could be helpful as well. :)

Elzeothis avatar

Elzeothis

Jun. 05, 2011

4
2

The game could use the following controls to help make it easier to navigate and interact with - a volume control, a quality control, and possibly a speed control or a send wave now option. Those are all extremely basic controls on a TD game. Hopefully more advanced versions can offer more maps or levels and tower options as well as much better balancing between weapons and costs as well as exponentially correct financial rewards. :) Hope that helps!